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我使用文本协议编写了​​接受连接和轰炸消息(~100 字节)的服务器,并且我的实现能够使用第 3 方客户端发送大约 400K/秒的环回消息。我为这个任务选择了 Netty,SUSE 11 RealTime,JRockit RTS。但是当我开始基于 Netty 开发自己的客户端时,我面临着吞吐量的急剧下降(从 400K 降至 1.3K msg/sec)。客户端的代码非常简单。请您提供建议或举例说明如何编写更有效的客户端。实际上,我更关心延迟,但从吞吐量测试开始,我认为环回时有 1.5Kmsg/秒是不正常的。PS客户端的目的只是从服务器接收消息,很少发送heartbits。

Client.java

public class Client {

private static ClientBootstrap bootstrap;
private static Channel connector;
public static boolean start()
{
    ChannelFactory factory =
        new NioClientSocketChannelFactory(
                Executors.newCachedThreadPool(),
                Executors.newCachedThreadPool());
    ExecutionHandler executionHandler = new ExecutionHandler( new OrderedMemoryAwareThreadPoolExecutor(16, 1048576, 1048576));

    bootstrap = new ClientBootstrap(factory);

    bootstrap.setPipelineFactory( new ClientPipelineFactory() );

    bootstrap.setOption("tcpNoDelay", true);
    bootstrap.setOption("keepAlive", true);
    bootstrap.setOption("receiveBufferSize", 1048576);
    ChannelFuture future = bootstrap
            .connect(new InetSocketAddress("localhost", 9013));
    if (!future.awaitUninterruptibly().isSuccess()) {
        System.out.println("--- CLIENT - Failed to connect to server at " +
                           "localhost:9013.");
        bootstrap.releaseExternalResources();
        return false;
    }

    connector = future.getChannel();

    return connector.isConnected();
}
public static void main( String[] args )
{
    boolean started = start();
    if ( started )
        System.out.println( "Client connected to the server" );
}

}

ClientPipelineFactory.java

public class ClientPipelineFactory  implements ChannelPipelineFactory{

private final ExecutionHandler executionHandler;
public ClientPipelineFactory( ExecutionHandler executionHandle )
{
    this.executionHandler = executionHandle;
}
@Override
public ChannelPipeline getPipeline() throws Exception {
    ChannelPipeline pipeline = pipeline();
    pipeline.addLast("framer", new DelimiterBasedFrameDecoder(
              1024, Delimiters.lineDelimiter()));
    pipeline.addLast( "executor", executionHandler);
    pipeline.addLast("handler", new MessageHandler() );

    return pipeline;
}

}

MessageHandler.java
public class MessageHandler extends SimpleChannelHandler{

long max_msg = 10000;
long cur_msg = 0;
long startTime = System.nanoTime();
@Override
public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) {
    cur_msg++;

    if ( cur_msg == max_msg )
    {
        System.out.println( "Throughput (msg/sec) : " + max_msg* NANOS_IN_SEC/(     System.nanoTime() - startTime )   );
        cur_msg = 0;
        startTime = System.nanoTime();
    }
}

@Override
public void exceptionCaught(ChannelHandlerContext ctx, ExceptionEvent e) {
    e.getCause().printStackTrace();
    e.getChannel().close();
}

}

更新。在服务器端,有一个定期线程写入接受的客户端通道。并且通道很快变得不可写。更新 N2。在管道中添加了 OrderedMemoryAwareExecutor,但吞吐量仍然非常低(大约 4k msg/sec)

固定的。我将 executor 放在整个管道堆栈的前面,它成功了!

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1 回答 1

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如果服务器正在发送固定大小(~100 字节)的消息,您可以将 ReceiveBufferSizePredictor 设置为客户端引导程序,这将优化读取

bootstrap.setOption("receiveBufferSizePredictorFactory",
            new AdaptiveReceiveBufferSizePredictorFactory(MIN_PACKET_SIZE, INITIAL_PACKET_SIZE, MAX_PACKET_SIZE));

根据您发布的代码段:客户端的 nio 工作线程正在完成管道中的所有操作,因此它将忙于解码和执行消息处理程序。您必须添加一个执行处理程序。

您已经说过,频道从服务器端变得不可写,因此您可能必须在服务器引导程序中调整水印大小。您可以定期监控写入缓冲区大小(写入队列大小),并确保通道由于消息无法写入网络而变得不可写入。可以通过如下所示的 util 类来完成。

package org.jboss.netty.channel.socket.nio;

import org.jboss.netty.channel.Channel;

public final class NioChannelUtil {
  public static long getWriteTaskQueueCount(Channel channel) {
    NioSocketChannel nioChannel = (NioSocketChannel) channel;
    return nioChannel.writeBufferSize.get();
  }
}
于 2012-01-28T17:27:51.403 回答