看看以下图像的进展:
这里发生的事情是首先我选择了“棒球”,导致您看到的 3 个灰色视图向左旋转,以便具有各种级别的视图位于中间(第二张图像)。您可以看到此时视图的宽度已大大减小。第三张图片出现在单击包含运动名称的视图后,使其旋转回中间。
据我所知,当视图旋转到中间时,视图的宽度会减小。但我不知道为什么。
这是相关的代码。pos
指有view
问题的位置。0
表示它在中间,1
表示它在中间右边一个,在中间-1
左边一个,等等。
- (void)perspectiveView:(MenuSection *)view forPosition:(NSInteger)pos
{
CALayer *layer = view.layer;
CATransform3D transform = CATransform3DIdentity;
MenuSection *prevView = (pos >= 0) ? (MenuSection *)[self viewWithTag:view.tag - 1] : (MenuSection *)[self viewWithTag:view.tag + 1];
if (pos == 0) {
view.changingToFrame = CGRectMake(round((480 - view.frame.size.width)/2), view.frame.origin.y, view.frame.size.width, view.frame.size.height);
view.frame = view.changingToFrame;
} else {
if (pos == 1) {
NSLog(@"%@",NSStringFromCGRect(prevView.changingToFrame));
view.changingToFrame = CGRectMake(round(prevView.changingToFrame.origin.x + prevView.frame.size.width + 20), view.frame.origin.y, view.frame.size.width, view.frame.size.height);
transform.m34 = 1.0 / 1000;
} else if (pos == -1){
view.changingToFrame = CGRectMake(round(prevView.changingToFrame.origin.x - view.frame.size.width - 20), view.frame.origin.y, view.frame.size.width, view.frame.size.height);
transform.m34 = 1.0 / -1000;
} else if (pos == 2){
view.changingToFrame = CGRectMake(round(prevView.changingToFrame.origin.x + prevView.frame.size.width + 20), view.frame.origin.y, view.frame.size.width, view.frame.size.height);
transform.m34 = 1.0 / 500;
} else if (pos == -2){
view.changingToFrame = CGRectMake(round(prevView.changingToFrame.origin.x - view.frame.size.width - 20), view.frame.origin.y, view.frame.size.width, view.frame.size.height);
transform.m34 = 1.0 / -500;
}
view.frame = view.changingToFrame;
transform = CATransform3DRotate(transform, 45.0f * M_PI / 180.0f, 0.0f, 1.0f, 0.0f);
}
layer.transform = transform;
}