问题
我对设计模式还很陌生,并且一直在学习《Head First Design Patterns》这本书。我需要实现一个具有 3 种用户的系统:会员、版主、管理员。版主可以执行会员可以执行的所有操作以及添加的内容,管理员可以执行版主可以执行的所有操作以及添加的内容。我已经对如何使用接口和类实现了一个基本的草图;由于缺乏经验,我需要来自 SO 社区的有关此设计的建议 - 无论它是否过于臃肿或愚蠢,或者是否需要更正。所以请多多包涵。
可能的解决方案
以下是接口:
public interface AdminBehavior
{
public addUser();
public deleteUser();
}
public interface ModeratorBehavior
{
public blockUser();
public deletePost();
}
行为类:
public class AdminBehaviors implements AdminBehavior
{
public addUser() {
...
}
public deleteUser() {
...
}
}
public class NoAdminBehaviors implements AdminBehavior
{
public addUser() {
...//cannot do
}
public deleteUser() {
...//cannot do
}
}
+ Same as above done for Moderators...classes ModeratorBehaviors and NoModeratorBehaviors
实际的用户类:
public class Member
{
protected ModeratorBehavior moderatorBehavior;
protected AdminBehavior adminBehavior;
public Member() {
moderatorBehavior = new NoModeratorBehavior();
adminBehavior = new NoAdminBehavior();
}
public login() {
...
}
public logout() {
...
}
public post() {
...
}
public comment() {
...
}
//Moderator priv'ed actions
public blockUser() {
moderatorBehavior.blockUser();
}
public deletePost() {
moderatorBehavior.deletePost();
}
//Admin priv'ed actions
public addUser() {
adminBehavior.addUser();
}
public deleteUser() {
adminBehavior.deleteUser();
}
}
public class Moderator extends Member
{
public Moderator() {
moderatorBehavior = new ModeratorBehavior();
adminBehavior = new NoAdminBehavior();
}
}
public class Admin extends Moderator ((or Member?))
{
public Admin() {
moderatorBehavior = new ModeratorBehavior();
adminBehavior = new AdminBehavior();
}
}
就个人而言,我觉得这似乎有点过度或令人困惑......更好的方法呢?