在过去的几天里,我一直在阅读有关 Vala 的文章,并决定深入研究它并在此过程中制作一些 Clutter 小部件。我目前正在尝试从我的自定义演员子类中绘制一个私人演员。这是我到目前为止所获得的简化版本。
public class MyContainer : Clutter.Actor, Clutter.Container {
private Clutter.Group group;
public MyContainer() {
group = new Clutter.Group();
group.set_parent(this);
}
public void add_actor(Clutter.Actor actor) {
group.add_actor(actor);
actor.show();
set_size(group.width, group.height);
actor_added(actor);
queue_redraw();
}
public void foreach(Clutter.Callback callback) {
group.foreach(callback);
queue_redraw();
}
public override void get_preferred_height(
float for_width,
out float min_height_p,
out float natural_height_p) {
group.get_preferred_height(
for_width,
out min_height_p,
out natural_height_p);
}
public override void get_preferred_width(
float for_height,
out float min_width_p,
out float natural_width_p) {
group.get_preferred_width(
for_height,
out min_width_p,
out natural_width_p);
}
public override void paint() {
group.paint();
}
public void remove_actor(Clutter.Actor actor) {
group.remove_actor(actor);
set_size(group.width, group.height);
actor_removed(actor);
queue_redraw();
}
public void sort_depth_order() {
group.sort_depth_order();
queue_redraw();
}
}
int main(string [] args) {
// Start clutter.
var result = Clutter.init(ref args);
if (result != Clutter.InitError.SUCCESS) {
stderr.printf("Error: %s\n", result.to_string());
return 1;
}
var stage = Clutter.Stage.get_default();
// Build a MyCollection object.
var myc = new MyContainer();
myc.x = 100;
myc.y = 100;
var r1 = new Clutter.Rectangle();
r1.width = 50;
r1.height = 50;
r1.color = Clutter.Color.from_string("rgb(255, 0, 0)");
var t1 = new Clutter.Text();
t1.text = "The red square.";
t1.y = r1.height;
// Build a Group object similar to the previous.
var group = new Clutter.Group();
group.x = 300;
group.y = 100;
var r2 = new Clutter.Rectangle();
r2.width = 50;
r2.height = 50;
r2.color = Clutter.Color.from_string("rgb(255, 0, 0)");
var t2 = new Clutter.Text();
t2.text = "The red square.";
t2.y = r2.height;
// Display.
myc.add_actor(r1);
myc.add_actor(t1);
group.add_actor(r2);
group.add_actor(t2);
stage.add_actor(myc);
stage.add_actor(group);
stage.show_all();
Clutter.main();
return 0;
}
该示例绘制直接添加到舞台的组,而不是由添加到舞台的自定义集合包装的组。我怎样才能让它工作,上面有什么问题?
我一直在 ubuntu 11.10 上工作valac --pkg clutter-1.0 above_code_example.vala
。