MyContactListener 类:.h
#import "Box2D.h"
#import <vector>
#import <algorithm>
struct MyContact {
b2Fixture *fixtureA;
b2Fixture *fixtureB;
bool operator==(const MyContact& other) const
{
return (fixtureA == other.fixtureA) && (fixtureB == other.fixtureB);
}
};
class MyContactListener : public b2ContactListener {
public:
std::vector<MyContact>_contacts;
MyContactListener();
~MyContactListener();
virtual void BeginContact(b2Contact* contact);
virtual void EndContact(b2Contact* contact);
virtual void PreSolve(b2Contact* contact, const b2Manifold* oldManifold);
virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse);
};
。毫米
#import "MyContactListener.h"
MyContactListener::MyContactListener() : _contacts() {
}
MyContactListener::~MyContactListener() {
}
void MyContactListener::BeginContact(b2Contact* contact) {
// We need to copy out the data because the b2Contact passed in
// is reused.
MyContact myContact = { contact->GetFixtureA(), contact->GetFixtureB() };
_contacts.push_back(myContact);
}
void MyContactListener::EndContact(b2Contact* contact) {
MyContact myContact = { contact->GetFixtureA(), contact->GetFixtureB() };
std::vector<MyContact>::iterator pos;
pos = std::find(_contacts.begin(), _contacts.end(), myContact);
if (pos != _contacts.end()) {
_contacts.erase(pos);
}
}
void MyContactListener::PreSolve(b2Contact* contact, const b2Manifold* oldManifold) {
}
void MyContactListener::PostSolve(b2Contact* contact, const b2ContactImpulse* impulse) {
}
现在的问题:在我的更新方法中,如果联系*结束*,我有这个代码来检查冲突:
std::vector<MyContact>::iterator pos3;
for(pos3 = contactListener->_contacts.end();
pos3 != contactListener->_contacts.begin(); ++pos3) {
MyContact contact = *pos3; // here I get "EXE_BAD_ACCESS"
if (contact.fixtureA == detectorFixture || contact.fixtureB == detectorFixture) {
}
}
但我得到一个错误。(在代码中标记为注释)
如果联系开始,要检查碰撞,我有这个有效的代码:
std::vector<MyContact>::iterator pos;
for(pos = contactListener->_contacts.begin();
pos != contactListener->_contacts.end(); ++pos) {
MyContact contact = *pos;
if (contact.fixtureA == detectorFixture || contact.fixtureB == detectorFixture) {
}
}
注意“for”语句,我用 .end() 交换了 .begin()。这就是区别。
但为什么它不起作用?如果“接触结束”,我是否在检查夹具时做错了什么?
我想这样做的原因是,如果固定装置接触到任何东西/什么都没有,我现在就想这样做。