我试图在一些当前的 UIImage(它们是白色的)上添加一个黑色叠加层。我一直在尝试使用以下代码:
[[UIColor blackColor] set];
[image drawAtPoint:CGPointMake(0, 0) blendMode:kCGBlendModeOverlay alpha:1.0];
但它不起作用,我很确定 set 不应该在那里。
因此,将所有答案总结为一个,这里的插入式方法可以完美地适用于iOS 6
各种iOS 11
图像和图标:
+ (UIImage *)filledImageFrom:(UIImage *)source withColor:(UIColor *)color{
// begin a new image context, to draw our colored image onto with the right scale
UIGraphicsBeginImageContextWithOptions(source.size, NO, [UIScreen mainScreen].scale);
// get a reference to that context we created
CGContextRef context = UIGraphicsGetCurrentContext();
// set the fill color
[color setFill];
// translate/flip the graphics context (for transforming from CG* coords to UI* coords
CGContextTranslateCTM(context, 0, source.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetBlendMode(context, kCGBlendModeColorBurn);
CGRect rect = CGRectMake(0, 0, source.size.width, source.size.height);
CGContextDrawImage(context, rect, source.CGImage);
CGContextSetBlendMode(context, kCGBlendModeSourceIn);
CGContextAddRect(context, rect);
CGContextDrawPath(context,kCGPathFill);
// generate a new UIImage from the graphics context we drew onto
UIImage *coloredImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//return the color-burned image
return coloredImg;
}
更新: Swift 3 版本
func filledImage(source: UIImage, fillColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(source.size, false, UIScreen.main.scale)
let context = UIGraphicsGetCurrentContext()
fillColor.setFill()
context!.translateBy(x: 0, y: source.size.height)
context!.scaleBy(x: 1.0, y: -1.0)
context!.setBlendMode(CGBlendMode.colorBurn)
let rect = CGRect(x: 0, y: 0, width: source.size.width, height: source.size.height)
context!.draw(source.cgImage!, in: rect)
context!.setBlendMode(CGBlendMode.sourceIn)
context!.addRect(rect)
context!.drawPath(using: CGPathDrawingMode.fill)
let coloredImg : UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return coloredImg
}
您需要将上下文剪辑到图像蒙版,然后用纯色填充:
- (void)drawRect:(CGRect)rect
{
CGRect bounds = [self bounds];
[[UIColor blackColor] set];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextClipToMask(context, bounds, [myImage CGImage]);
CGContextFillRect(context, bounds);
}
注意:myImage
应该是一个包含UIImage
. 我不确定它是从 alpha 通道中获取蒙版还是从强度中获取蒙版,所以两者都试试。
我刚刚写了一个教程来帮助解决这个问题。我的方法为您提供了 UIImage 的副本,其中包含您想要的颜色更改。rpetrich 的方法很棒,但要求您创建一个子类。我的方法只是几行代码,可以在任何你需要的地方放置。http://coffeeshopped.com/2010/09/iphone-how-to-dynamically-color-a-uiimage
NSString *name = @"badge.png";
UIImage *img = [UIImage imageNamed:name];
// begin a new image context, to draw our colored image onto
UIGraphicsBeginImageContext(img.size);
// get a reference to that context we created
CGContextRef context = UIGraphicsGetCurrentContext();
// set the fill color
[color setFill];
// translate/flip the graphics context (for transforming from CG* coords to UI* coords
CGContextTranslateCTM(context, 0, img.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
// set the blend mode to color burn, and the original image
CGContextSetBlendMode(context, kCGBlendModeColorBurn);
CGRect rect = CGRectMake(0, 0, img.size.width, img.size.height);
CGContextDrawImage(context, rect, img.CGImage);
// set a mask that matches the shape of the image, then draw (color burn) a colored rectangle
CGContextClipToMask(context, rect, img.CGImage);
CGContextAddRect(context, rect);
CGContextDrawPath(context,kCGPathFill);
// generate a new UIImage from the graphics context we drew onto
UIImage *coloredImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//return the color-burned image
return coloredImg;
看看这个方法
+ (UIImage *)imageWithColor:(UIColor *)color andSize:(CGSize)size;
{
UIImage *img = nil;
CGRect rect = CGRectMake(0, 0, size.width, size.height);
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context,
color.CGColor);
CGContextFillRect(context, rect);
img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
从 iOS 7 开始,有一个更简单的解决方案:
UIImage* im = [UIImage imageNamed:@"blah"];
im = [im imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
[[UIColor blackColor] setFill];
[im drawInRect:rect];
除了 rpetrich 的解决方案(顺便说一句很棒 - 帮助我极好),您还可以将 CGContextClipToMask 行替换为:
CGContextSetBlendMode(context, kCGBlendModeSourceIn); //this is the main bit!
正是 SourceIn blendmode 完成了通过 GetCurrentContext 中的任何内容来掩盖颜色的工作。
以下是使用Swift 3.0和使用 UIImage 扩展的方法。超级简单。
public extension UIImage {
func filledImage(fillColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, UIScreen.main.scale)
let context = UIGraphicsGetCurrentContext()!
fillColor.setFill()
context.translateBy(x: 0, y: self.size.height)
context.scaleBy(x: 1.0, y: -1.0)
context.setBlendMode(CGBlendMode.colorBurn)
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
context.draw(self.cgImage!, in: rect)
context.setBlendMode(CGBlendMode.sourceIn)
context.addRect(rect)
context.drawPath(using: CGPathDrawingMode.fill)
let coloredImg : UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return coloredImg
}
}
然后运行它只需执行以下操作:
let image = UIImage(named: "image_name").filledImage(fillColor: UIColor.red)
您可以通过以下方式在Swift 4.x中以编程方式执行此操作:
imageView.image = UIImage(named: "imageName")?.withRenderingMode(.alwaysTemplate)
imageView.tintColor = .purple
-set
用于设置不包括 blits 的后续绘图操作的颜色。我建议作为第一个电话,UIView
在您的上方显示另一个(空)UIImageView
并设置其背景颜色:
myView.backgroundColor = [UIColor colorWithWhite:0.0 alpha:0.5];
显然你应该使用你想要的白色和阿尔法值。