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我正在为一个旧游戏(Command & Conquer 1,Win95 版)制作补丁,在某些情况下,执行补丁需要通过一个用 Pascal 脚本编写的函数,这可能需要相当长的时间。

目前,我在页面更改为“安装”页面时执行此操作,因此,在用户选择所有选项并确认安装之后,就在安装程序开始实际添加(和删除)文件之前。

procedure CurPageChanged(CurPageID: Integer);
begin
    if (CurPageID = wpInstalling) then
    begin
        // Rename all saveg_hi.### files to savegame.###
        renameSaveGames();
        // clean up the ginormous files mess left behind if the game was installed from the 'First Decade' compilation pack
        cleanupTFD();
    end;
end;

但由于这个过程可能相当长,我更愿意以某种方式将其添加到实际的安装进度条中。有没有办法做到这一点?

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1 回答 1

6

您可以ProgressGaugeWizardForm. 以下脚本显示了如何从循环中更新进度条(您只需将其替换为您的操作)。为了安全起见,在执行自定义操作之前保存进度条值,例如最小值、最大值和位置,并在完成后恢复。

[Code]
procedure CurPageChanged(CurPageID: Integer);
var
  I: Integer;
  ProgressMin: Longint;
  ProgressMax: Longint;
  ProgressPos: Longint;
begin
  if CurPageID = wpInstalling then
  begin
    // save the original "configuration" of the progress bar
    ProgressMin := WizardForm.ProgressGauge.Min;
    ProgressMax := WizardForm.ProgressGauge.Max;
    ProgressPos := WizardForm.ProgressGauge.Position;

    // output some status and setup the min and max progress values
    WizardForm.StatusLabel.Caption := 'Doing my own pre-install...';
    WizardForm.ProgressGauge.Min := 0;
    WizardForm.ProgressGauge.Max := 100;
    // here will be your time consuming actions with the progress update
    for I := 0 to 100 do
    begin
      WizardForm.FilenameLabel.Caption := 'I''m on ' + IntToStr(I) + '%';
      WizardForm.ProgressGauge.Position := I;
      Sleep(50);
    end;

    // restore the original "configuration" of the progress bar
    WizardForm.ProgressGauge.Min := ProgressMin;
    WizardForm.ProgressGauge.Max := ProgressMax;
    WizardForm.ProgressGauge.Position := ProgressPos;
  end;
end;
于 2011-12-10T01:05:17.800 回答