但是,您拥有的代码应该可以工作,appendBytes 方法包含在 Flash Player 10.1 和更高版本中。如果您针对低于 10.1 的任何内容进行编译,您将收到与您的问题中列出的错误类似的错误。查看 ByteArray.org 上的以下博客文章,以及我在下面包含的示例。我为另一篇文章构建了示例,希望它也对您有所帮助!
附加字节
播放初始化:
var video:Video = new Video(width, height);
var video_nc:NetConnection = new NetConnection();
var video_ns:NetStream = new NetStream();
video_nc.connect(null);
video_ns.play(null);
video_ns.appendBytesAction(NetStreamAppendBytesAction.RESET_BEGIN);
video.attachNetStream(video_ns);
ProgressEvent.PROGRESS 处理程序:
video_ns.appendBytes(bytesAvailable);
这基本上是它的要点,bytesAvailable 将表示从事件数据缓冲区中读取的字节。下面列出了一个完整的示例:
package
{
import flash.display.Sprite;
import flash.events.NetStatusEvent;
import flash.events.ProgressEvent;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.net.NetStreamAppendBytesAction;
import flash.net.URLRequest;
import flash.net.URLStream;
import flash.utils.ByteArray;
[SWF(width="1280", height="720")]
public class NetStreamAppendBytes extends Sprite
{
var video:Video;
var video_nc:NetConnection;
var video_ns:NetStream;
var video_stream:URLStream;
public function NetStreamAppendBytes()
{
super();
video_nc = new NetConnection();
video_nc.connect(null);
video_ns = new NetStream(video_nc);
video_ns.client = this;
video_ns.addEventListener(NetStatusEvent.NET_STATUS, ns_statusHandler);
video = new Video(1280, 720);
video.attachNetStream(video_ns);
video.smoothing = true;
video_ns.play(null);
video_ns.appendBytesAction(NetStreamAppendBytesAction.RESET_BEGIN);
video_stream = new URLStream();
video_stream.addEventListener(ProgressEvent.PROGRESS, videoStream_progressHandler);
video_stream.load(new URLRequest("path_to_flv"));
addChild(video);
}
private function ns_statusHandler(event:NetStatusEvent):void
{
trace(event.info.code);
}
private function videoStream_progressHandler(event:ProgressEvent):void
{
var bytes:ByteArray = new ByteArray();
video_stream.readBytes(bytes);
video_ns.appendBytes(bytes);
}
}
}
祝你好运!