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我已经看到,当您将一些模型添加到 *scene_manager* 时,它们的纹理默认存在,您不需要设置setMaterialName。这怎么样?它是在网格中还是在自动分配的某个材质名称中?
是的,导出模型时会在 .mesh 文件中设置材料名称。