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嗨,我正在做一个项目(卡片匹配游戏),它几乎完成了,但事情是当我点击第二个按钮打开图片时,如果它与第一个不一样,它突然关闭了。好吧,没什么是错的,但用户必须看到图片一段时间(可能是 2 秒)。所以我用过Thread.sleep(2000),但我不能正常工作。它将图标设置为空,然后开始等待 2 秒。这是我试图制作 SSCCE 的代码,

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.Menu;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.util.Random;
import java.util.Vector;

import javax.swing.BorderFactory;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.JToggleButton;
import javax.swing.UIManager;
import javax.swing.border.*;

public class ConcentrationGame3 extends JFrame {

    /**
     * 
     */
    private static final long serialVersionUID = 1L;
    private int buttoncounter=0;
    private int counter = 0;
    private JFrame frame;
    private JPanel mainPanel;
    private JPanel buttonPanel;
    private JMenuBar menuBar;
    private JMenu menu;
    private JMenuItem menuItem;
    private int[] arr = new int[16];
    private int i,j;
    private int random;
    private int size = 4;
    private Icon hidden;
    private GameButton buttonFirst;
    private GameButton buttonSecond;
    int k=0;

    private Icon img[] = {UIManager.getIcon("OptionPane.errorIcon"),
            UIManager.getIcon("OptionPane.informationIcon"),
            UIManager.getIcon("OptionPane.warningIcon")};

    private Icon iconList[] = new ImageIcon[size];

    public ConcentrationGame3(){

        createArray();
        initComponents();

    }


    private void initComponents(){


        frame = new JFrame("Concentration Game");

        menuBar = new JMenuBar();
        menu = new JMenu("Menu");

        frame.setJMenuBar(menuBar);

        menuBar.add(menu);

        menuItem = new JMenuItem("New Game");
        menu.add(menuItem);

        menuItem = new JMenuItem("Solve");
        menu.add(menuItem);

        menuItem = new JMenuItem("Exit");
        menu.add(menuItem);

        mainPanel = new JPanel(new BorderLayout(5, 5));
        mainPanel.setBorder(new EmptyBorder(4,4,4,4));

        frame.setContentPane(mainPanel);

        buttonPanel = new JPanel(new GridLayout(4,4,5,5));
        buttonPanel.setBackground(Color.green);

        for(i=0; i<4; i++){

            final GameButton button = new GameButton(new JToggleButton(),iconList[i]);
            button.addItemListener(new ItemListener(){
                public void itemStateChanged(ItemEvent e){

                    button.setState();
                }
            });

            button.addActionListener(new ActionListener(){
                public void actionPerformed(ActionEvent e){

                        try {
                            buttonActionPerformed(e,button);
                        } catch (InterruptedException e1) {
                            // TODO Auto-generated catch block
                            e1.printStackTrace();
                        }
                }
            });
            buttonPanel.add(button);
        }



        mainPanel.add(buttonPanel, BorderLayout.CENTER);


        frame.setSize(300, 300);
        //frame.pack();
        frame.setLocation(300, 300);
        frame.setVisible(true);
        frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
    }

    class GameButton extends JToggleButton{

        private static final long serialVersionUID = 1L;
        private JToggleButton gameButton;
        private Icon icon;

        public GameButton(JToggleButton gameButton,Icon icon){

            this.gameButton = gameButton;
            this.icon = icon;
        }

         public void setState() {
                if (this.isSelected() || !this.isEnabled()) {
                    this.setIcon(icon);
                } else {
                    this.setIcon(hidden);
                }
            }
        }

    private void buttonActionPerformed(ActionEvent e, GameButton button) throws InterruptedException {
        if(button.isSelected()){
            buttoncounter++;

            if(buttoncounter==1){
                buttonFirst = (GameButton) e.getSource();
            }
            else if(buttoncounter==2){
                buttonSecond = (GameButton) e.getSource();
                buttoncounter=0;

                    if( checkPairs(buttonFirst,buttonSecond) ) {
                        retirePair(buttonFirst,buttonSecond);
                    }

                    else{
                            Thread.sleep(2000);
                            buttonFirst.setIcon(hidden);
                            buttonFirst.setSelected(false);
                            buttonSecond.setIcon(hidden);
                            buttonSecond.setSelected(false);

                    }

            }
        }
    }

    private void retirePair(GameButton a, GameButton b){
        a.setSelected(true);
        a.setEnabled(false);
        b.setSelected(true);
        b.setEnabled(false);
    }

    private boolean checkPairs(GameButton first, GameButton second){

        if(first.getIcon().equals(second.getIcon()))
            return true;
        else
            return false;

    }

    private void createArray(){

        Random rnd = new Random();

        while(i<4){

            random = rnd.nextInt(3)+1;

            if(!includes(random)){
                arr[i]=random;
                iconList[i] = img[random-1];
                i++;
            }
        }
    }

    public boolean includes(int rnd){

        counter=0;

        for(j=0; j<arr.length; j++){

            if(arr[j] == rnd){
                counter++;
                if(counter>1)
                    return true;
            }
        }

        return false;
    }

    /**
     * @param args
     */
    public static void main(String[] args) {

        new ConcentrationGame3();

    }

}

如果您能帮助我,我将不胜感激。无论如何谢谢:)

4

1 回答 1

6

您不想在 Swing 线程上使用 Thread.sleep,因为我确信您已经阅读过,如果您进行过任何搜索,它的作用是让Swing进入睡眠状态,睡眠意味着所有绘图都被冻结,并且所有用户交互(如对按钮的响应)都被冻结。取而代之的是使用 Swing 计时器,它允许您暂停应用程序,而不会阻止 Swing 绘制第二张图像并显示 2 或 3 秒。逻辑是:显示两个图像,启动计时器,当计时器在 2 或 3 秒(或任何您设置的延迟时间)后“滴答”时,将图像隐藏在计时器的 ActionListener 中。

另外:确保将计时器设置为非重复(Swing Timer 有一个布尔方法可以做到这一点)。此外,您需要在显示两个图像时使所有 JToggleButtons 无响应(或启用 == false),然后您希望计时器在“滴答”时将所有未配对按钮设置为响应状态”。

于 2011-10-27T01:02:05.727 回答