我正在尝试使用 MPI 实现锦标赛障碍。这是我写的代码。我只写到达阶段和唤醒阶段
//Arrival phase
while(1)
{
if((!strcmp(round[my_id][round_num].role,"winner"))||(!strcmp(round[my_id][round_num].role,"champion")))
{
printf("%d is the winner of round %d\n",my_id,round_num);
MPI_Recv(&reach_msg, sizeof(reach_msg), MPI_BYTE, round[my_id][round_num].opponent, tag, MPI_COMM_WORLD, &status);
printf("%d received: %s\n",my_id,reach_msg);
}
else if(!strcmp(round[my_id][round_num].role,"loser"))
{
printf("%d is the loser of round %d\n",my_id,round_num);
sprintf(reach_msg,"%d arrived at the barrier",my_id);
MPI_Send(reach_msg,strlen(reach_msg+1),MPI_BYTE,round[my_id][round_num].opponent,tag,MPI_COMM_WORLD);
MPI_Recv(wakeup_msg,sizeof(wakeup_msg),MPI_BYTE,round[my_id][round_num].opponent,tag,MPI_COMM_WORLD,&status);
printf("%d received: %s\n",my_id,wakeup_msg);
}
if(round_num==num_rounds)
break;
else
round_num++;
}
printf("%d is out of arrival tree\n",my_id);
//wakeup tree
while(1)
{
printf("%d prints: round num is: %d\n",my_id,round_num);
if(round_num==0)
break;
sprintf(wakeup_msg,"wakeup msg from %d of %d",my_id,P);
if((!strcmp(round[my_id][round_num].role,"winner"))||(!strcmp(round[my_id][round_num].role,"champion")))
MPI_Send(wakeup_msg,strlen(wakeup_msg+1),MPI_BYTE,round[my_id][round_num].opponent,tag,MPI_COMM_WORLD);
round_num--;
}
MPI_Finalize();
return 0;
}
我不明白为什么会出现竞争条件。我相信 MPI_Send 和 MPI_Recv 是阻塞函数。但是,有时它不会那样做
编辑:这是发生竞争条件的示例输出。如您所见,甚至在 1 发送消息之前,0 就从 1 收到了消息(“1 到达屏障”)。
0 是第一轮的获胜者
0 收到:1 到达巴里
0 是第 2 轮的获胜者
1是第一轮的失败者
1 发送到达消息
2是第一轮的获胜者
2 收到:3 到达巴里
2是第2轮的失败者
2 发送到达消息
3是第一轮的失败者
3 发送到达信息
0 收到:2 到达巴里
0 发送唤醒信息
0 发送唤醒信息
1 收到:从 0 唤醒消息,第 1 轮有标签
2 收到:从 0 唤醒消息,在第 2 轮带有标签
2 发送唤醒消息
3 收到:从 2 唤醒消息,在第 1 轮带有标签