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我正在A* algorithm用 C++ 来解决n-puzzle 问题
我试图在这个链接中实现伪代码。
总成本(F=H+G)的计算是“成本取决于错位瓷砖的数量(启发式)+从初始状态(G)开始的步数”。AStar下面给出函数 的算法。

问题是,我遇到了无限循环的情况。我该如何解决这个问题?

PS:如果需要,我可以给出 中使用的其他功能的实现AStar

任何帮助,将不胜感激。

void AStar(const int size, int** puzzle)
{
int moveCount = 0;                                                                  // initialize G(n)
int**goalState = GoalState(size);                                                   // initialize  and assign goal state
int openListIndex = 0;                                                              // initialize open list index
vector<node> openList;                                                              // initialize open list
vector<node> closedList;                                                            // initialize closed list

node startNode;                                                                     // initialize start node
startNode.puzzleArray = puzzle;                                                     // assign start node's state
startNode.cost = moveCount + Heuristics(goalState,puzzle,size);                     // assign start node's cost

node goalNode;                                                                      // initialize goal node
goalNode.puzzleArray = goalState;                                                   // assign goal node's state

openList.push_back(startNode);                                                      // push start node to the open list

while (!openList.empty())                                                           // loop while open list is not empty
{
    node currentNode = CalculateLowestCost(&openList, &closedList);                 // initialize current node which has the lowest cost, pop it from open list, push it to the closed list
    int** currentState = currentNode.puzzleArray;                                   // initialize and assign current state array
    /*********************************************************************************************/
    if (GoalCheck(goalState, currentState, size)) break;                            // GOAL CHECK//
    /*********************************************************************************************/
    vector<char> successorDirectionList = CalculateSuccessor(size, currentState);   // initialize a char vector for the directions of the successors

    int**successor;                                                                 // initialize successor state
    node successorNode;                                                             // initialize successor node
    moveCount++;                                                                    // advance G(n)

    for (;!successorDirectionList.empty();)                                         // loop over the successor list
    {
        char direction = successorDirectionList.back();                             // take a direction from the list
        successorDirectionList.pop_back();                                          // remove that direction from the list
        successor = MoveBlank(currentState, size, direction);                       // assign successor state

        successorNode.puzzleArray = successor;                                      // assign successor node's state
        successorNode.cost = moveCount + Heuristics(goalState,currentState,size);   // assign successor node's cost

        //vector<node> stateCheckList = openList;                                   // copy the open list for the checking the nodes in that list

        bool flagOpen = false;
        bool flagClosed = false;
        int locationOpen = -1;
        int locationClosed = -1;

        for (int i=0; i<openList.size(); i++)
        {
            int** existing = openList[i].puzzleArray;
            int existingCost = openList[i].cost;

            if (StateCheck(successor, existing, size))
            {
                locationOpen = i;
                if (successorNode.cost > existingCost)
                {
                    flagOpen = true;
                    break;
                }
            }
        }
        if (flagOpen) continue;

        int** existingInOpen;
        if(locationOpen != -1) 
        {
            existingInOpen = openList[locationOpen].puzzleArray;
            openList.erase(openList.begin()+locationOpen);
        }

        for (int i=0; i<closedList.size(); i++)
        {
            int** existing = closedList[i].puzzleArray;
            int existingCost = closedList[i].cost;

            if (StateCheck(successor, existing, size))
            {
                locationClosed = i;
                if (successorNode.cost > existingCost)
                {
                    flagClosed = true;
                    break;
                }
            }
        }
        if (flagClosed) continue;

        int**existingInClosed;
        if(locationClosed != -1)
        {
            existingInClosed = closedList[locationClosed].puzzleArray;
            closedList.erase(closedList.begin()+locationClosed);
        }

        openList.push_back(successorNode);
    }    
}

}

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3 回答 3

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由于循环的可能性,即一系列移动将您带回到您已经访问过的状态,检查重复状态很重要(显然不是树搜索的问题)。我不能完全按照你的检查来做这个,但这很可能是问题所在。在编写 Haskell 实现时,我遇到了类似的问题(详细信息在这里这里),归结为处理探索集的问题。做对了,一切正常。(获得 4x4 拼图的解决方案仍然有点碰运气,特别是如果你从一个远离状态空间目标的状态开始,但这主要是由于 A* 的缺陷和幼稚的方式我们'

于 2011-10-20T08:39:34.367 回答
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您是否删除了您从开放列表中选择的状态?这是一个非常简单且编写良好的 C# 代码,也许它可以帮助您: http: //geekbrothers.org/index.php/categories/computer/12-solve-8-puzzle-with-a 和 A* 自动避免循环,因为它采取了你采取的行动

于 2013-09-07T06:59:10.303 回答
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我还实现了一个 n-puzzle(深度优先和 a*),它进入了无限循环。发生这种情况是因为以下循环:上,左,下,右,上,左......我真的不知道是否有办法防止这种事情(我能做的最大事情是防止像左右这样的循环-left...通过记住它所做的最后一步)。

不知道这是否是导致您的循环的原因,最好的方法是在每次迭代中打印板以查看实际发生的情况;)

于 2011-10-20T07:45:37.070 回答