我正在尝试让增强现实代码与多个对象一起使用。我该怎么做呢?我已经尝试了一切,但它只是不起作用。以下代码用于单个增强现实标记,但它显示每个对象。
package {
//--------------------------------------
// Imports
//--------------------------------------
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.media.Camera;
import flash.media.Video;
import flash.utils.ByteArray;
import org.libspark.flartoolkit.core.FLARCode;
import org.libspark.flartoolkit.core.param.FLARParam;
import org.libspark.flartoolkit.core.raster.rgb.FLARRgbRaster_BitmapData;
import org.libspark.flartoolkit.core.transmat.FLARTransMatResult;
import org.libspark.flartoolkit.detector.FLARSingleMarkerDetector;
import org.libspark.flartoolkit.pv3d.FLARBaseNode;
import org.libspark.flartoolkit.pv3d.FLARCamera3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.parsers.DAE;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
//--------------------------------------
// Class Definition
//--------------------------------------
public class AugmentedRealityMulti extends Sprite
{
//--------------------------------------
// Class Properties
//--------------------------------------
// 1. WebCam
private var video : Video;
private var webcam : Camera;
// 2. FLAR Marker Detection
private var flarBaseNode : FLARBaseNode;
private var flarParam : FLARParam;
private var flarCode : FLARCode;
private var flarCodePark : FLARCode;
private var flarCodeTNT : FLARCode;
private var flarCodeMushroom : FLARCode;
private var flarCodeTrafficLight : FLARCode;
private var flarRgbRaster_BitmapData : FLARRgbRaster_BitmapData;
private var flarSingleMarkerDetector : FLARSingleMarkerDetector;
private var flarCamera3D : FLARCamera3D;
private var flarTransMatResult : FLARTransMatResult;
private var bitmapData : BitmapData;
private var FLAR_CODE_SIZE : uint = 16;
private var MARKER_WIDTH : uint = 80;
private var markerId: int;
[Embed(source = "./assets/FLAR/marker2.pat", mimeType = "application/octet-stream")]
private var Pattern : Class;
[Embed(source = "./assets/FLAR/marker2.pat", mimeType = "application/octet-stream")]
private var PatternPark : Class;
[Embed(source = "./assets/FLAR/marker2.pat", mimeType = "application/octet-stream")]
private var PatternMushroom : Class;
[Embed(source = "./assets/FLAR/marker2.pat", mimeType = "application/octet-stream")]
private var PatternTNT : Class;
[Embed(source = "./assets/FLAR/marker2.pat", mimeType = "application/octet-stream")]
private var PatternTrafficLight : Class;
[Embed(source = "./assets/FLAR/FLARCameraParameters.dat", mimeType = "application/octet-stream")]
private var Params : Class;
// 3. PaperVision3D
private var basicRenderEngine : BasicRenderEngine;
private var viewport3D : Viewport3D;
private var scene3D : Scene3D;
private var collada3DModel : DAE;
private var collada3DModelPark : DAE;
private var collada3DModelTrafficLight: DAE;
private var collada3DModelMushroom : DAE;
private var collada3DModelTNT : DAE;
// Fun, Editable Properties
private var VIDEO_WIDTH : Number = 640; //Set 100 to 1000 to set width of screen
private var VIDEO_HEIGHT : Number = 480; //Set 100 to 1000 to set height of screen
private var WEB_CAMERA_WIDTH : Number = VIDEO_WIDTH / 2; //Smaller than video runs faster
private var WEB_CAMERA_HEIGHT : Number = VIDEO_HEIGHT / 2; //Smaller than video runs faster
private var VIDEO_FRAME_RATE : Number = 60; //Set 5 to 30. Higher values = smoother video
private var DETECTION_THRESHOLD : uint = 100; //Set 50 to 100. Set to detect marker more accurately.
private var DETECTION_CONFIDENCE : Number = 0.5; //Set 0.1 to 1. Set to detect marker more accurately.
private var MODEL_SCALE : Number = 0.8; //Set 0.01 to 5. Set higher to enlarge model
private var MODEL_SCALE_PARK : Number = 0.1;
// Fun, Editable Properties: Load a Different Model
private var COLLADA_3D_MODEL : String = "./assets/banana/models/banana2.dae";
private var COLLADA_3D_MODEL_PARK : String = "./assets/park/models/Park 01.dae";
private var COLLADA_3D_MODEL_TNT : String = "./assets/tnt/models/spootnak.dae";
private var COLLADA_3D_MODEL_MUSHROOM: String = "./assets/mushroom/models/mushroom.dae";
private var COLLADA_3D_MODEL_TRAFFIC: String = "./assets/trafficlight/models/Untitled.dae";
//--------------------------------------
// Constructor
//--------------------------------------
/**
* The constructor is the ideal place
* for project setup since it only runs once.
* Prepare A,B, & C before repeatedly running D.
**/
public function AugmentedRealityMulti()
{
//Prepare
prepareWebCam(); //Step A
prepareMarkerDetection(); //Step B
preparePaperVision3D(); //Step C
// Repeatedly call the loop method
// to detect and adjust the 3D model.
addEventListener(Event.ENTER_FRAME, loopToDetectMarkerAndUpdate3D); //Step D
}
//--------------------------------------
// Methods
//--------------------------------------
/**
* A. Access the user's webcam, wire it
* to a video object, and display the
* video onscreen.
**/
private function prepareWebCam() : void
{
video = new Video(VIDEO_WIDTH, VIDEO_HEIGHT);
webcam = Camera.getCamera();
webcam.setMode(WEB_CAMERA_WIDTH, WEB_CAMERA_HEIGHT, VIDEO_FRAME_RATE);
video.attachCamera(webcam);
addChild(video);
}
/**
* B. Prepare the FLAR tools to detect with
* parameters, the marker pattern, and
* a BitmapData object to hold the information
* of the most recent webcam still-frame.
**/
private function prepareMarkerDetection() : void
{
// The parameters file corrects imperfections
// In the webcam's image. The pattern file
// defines the marker graphic for detection
// by the FLAR tools.
flarParam = new FLARParam();
flarParam.loadARParam(new Params() as ByteArray);
flarCode = new FLARCode(FLAR_CODE_SIZE, FLAR_CODE_SIZE);
flarCodePark = new FLARCode(FLAR_CODE_SIZE, FLAR_CODE_SIZE);
flarCodeMushroom = new FLARCode(FLAR_CODE_SIZE, FLAR_CODE_SIZE);
flarCodeTNT = new FLARCode(FLAR_CODE_SIZE, FLAR_CODE_SIZE);
flarCodeTrafficLight = new FLARCode(FLAR_CODE_SIZE, FLAR_CODE_SIZE);
flarCode.loadARPatt(new Pattern());
flarCodePark.loadARPatt(new PatternPark());
flarCodeMushroom.loadARPatt(new PatternMushroom());
flarCodeTNT.loadARPatt(new PatternTNT());
flarCodeTrafficLight.loadARPatt(new PatternTrafficLight());
// A BitmapData is Flash's version of a JPG image in memory.
// FLAR studies this image every frame with its
// marker-detection code.
bitmapData = new BitmapData(VIDEO_WIDTH, VIDEO_HEIGHT);
bitmapData.draw(video);
flarRgbRaster_BitmapData = new FLARRgbRaster_BitmapData(bitmapData);
flarSingleMarkerDetector = new FLARSingleMarkerDetector(flarParam, flarCode, MARKER_WIDTH);
}
/**
* C. Create PaperVision3D's 3D tools including
* a scene, a base node container to hold the
* 3D Model, and the loaded 3D model itself.
**/
private function preparePaperVision3D() : void
{
// Basics of the empty 3D scene fit for
// FLAR detection inside a 3D render engine.
basicRenderEngine = new BasicRenderEngine();
flarTransMatResult = new FLARTransMatResult();
viewport3D = new Viewport3D();
flarCamera3D = new FLARCamera3D(flarParam);
flarBaseNode = new FLARBaseNode();
scene3D = new Scene3D();
scene3D.addChild(flarBaseNode);
// Load, scale, and position the model
// The position and rotation will be
// adjusted later in method D below.
collada3DModel = new DAE();
collada3DModel.load(COLLADA_3D_MODEL);
collada3DModel.scaleX = collada3DModel.scaleY = collada3DModel.scaleZ = MODEL_SCALE;
collada3DModel.z = 5; //Moves Model 'Up' a Line Perpendicular to Marker
collada3DModel.rotationX = -90; //Rotates Model Around 2D X-Axis of Marker
collada3DModel.rotationY = 180; //Rotates Model Around 2D Y-Axis of Marker
collada3DModel.rotationZ = 90; //Rotates Model Around a Line Perpendicular to Marker
flarBaseNode.addChild(collada3DModel);
collada3DModelPark = new DAE();
collada3DModelPark.load(COLLADA_3D_MODEL_PARK);
collada3DModelPark.scaleX = collada3DModelPark.scaleY = collada3DModelPark.scaleZ = MODEL_SCALE_PARK;
collada3DModelPark.z = 5;
collada3DModelPark.rotationX = -90;
collada3DModelPark.rotationY = 180;
collada3DModelPark.rotationZ = 90;
flarBaseNode.addChild(collada3DModelPark);
collada3DModelTNT = new DAE();
collada3DModelTNT.load(COLLADA_3D_MODEL_TNT);
collada3DModelTNT.scaleX = collada3DModelTNT.scaleY = collada3DModelTNT.scaleZ = MODEL_SCALE;
collada3DModelTNT.z = 5;
collada3DModelTNT.rotationX = -90;
collada3DModelTNT.rotationY = 180;
collada3DModelTNT.rotationZ = 90;
flarBaseNode.addChild(collada3DModelTNT);
collada3DModelMushroom = new DAE();
collada3DModelMushroom.load(COLLADA_3D_MODEL_MUSHROOM);
collada3DModelMushroom.scaleX = collada3DModelMushroom.scaleY = collada3DModelMushroom.scaleZ = MODEL_SCALE;
collada3DModelMushroom.z = 5;
collada3DModelMushroom.rotationX = -90;
collada3DModelMushroom.rotationY = 180;
collada3DModelMushroom.rotationZ = 90;
flarBaseNode.addChild(collada3DModelMushroom);
collada3DModelTrafficLight = new DAE();
collada3DModelTrafficLight.load(COLLADA_3D_MODEL_TRAFFIC);
collada3DModelTrafficLight.scaleX = collada3DModelTrafficLight.scaleY = collada3DModelTrafficLight.scaleZ = MODEL_SCALE;
collada3DModelTrafficLight.z = 5;
collada3DModelTrafficLight.rotationX = -90;
collada3DModelTrafficLight.rotationY = 180;
collada3DModelTrafficLight.rotationZ = 90;
flarBaseNode.addChild(collada3DModelTrafficLight);
// Add the 3D model into the
// FLAR container and add the
// 3D cameras view to the screen
// so the user can view the result
addChild(viewport3D);
}
/**
* D. Detect the marker in the webcamera.
* If found: move, scale, and rotate the
* 3D model to composite it over the marker
* in the user's physical space.
**/
private function loopToDetectMarkerAndUpdate3D(aEvent : Event) : void
{
// Copy the latest still-frame of the webcam video
// into the BitmapData object for detection
bitmapData.draw(video);
try {
// Detect *IF* the marker is found in the latest still-frame
if(flarSingleMarkerDetector.detectMarkerLite(flarRgbRaster_BitmapData, DETECTION_THRESHOLD) &&
flarSingleMarkerDetector.getConfidence() > DETECTION_CONFIDENCE) {
// Repeatedly Loop and Adjust 3D Model to Match Marker
flarSingleMarkerDetector.getTransformMatrix(flarTransMatResult);
flarBaseNode.setTransformMatrix(flarTransMatResult);
basicRenderEngine.renderScene(scene3D, flarCamera3D, viewport3D);
}
} catch(error : Error) {}
}
}
}
我还尝试将它与用于多个标记的 thesven 增强现实代码混合,但它曾经工作过,现在它不起作用。我也不知道如何将标记与对象联系起来。
package {
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.primitives.Cube;
import org.libspark.flartoolkit.core.transmat.FLARTransMatResult;
import org.libspark.flartoolkit.core.FLARCode;
import org.libspark.flartoolkit.core.param.FLARParam;
import org.libspark.flartoolkit.core.raster.rgb.FLARRgbRaster_BitmapData;
import org.libspark.flartoolkit.detector.FLARMultiMarkerDetector;
import org.libspark.flartoolkit.pv3d.FLARBaseNode;
import org.libspark.flartoolkit.pv3d.FLARCamera3D;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
import org.papervision3d.objects.parsers.DAE;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.media.Camera;
import flash.media.Video;
import flash.utils.ByteArray;
[SWF(width = "640", height = "480", frameRate = "30", backgroundColor = "#FFFFFF")]
public class FLARMultiMarker extends Sprite {
//flar specific variables
[Embed(source = "marker2.pat", mimeType = "application/octet-stream")]
private var pattern: Class;
[Embed(source = "marker2.pat", mimeType = "application/octet-stream")]
private var pattern2: Class;
[Embed(source = "marker2.pat", mimeType = "application/octet-stream")]
private var pattern3: Class;
[Embed(source = "marker2.pat", mimeType = "application/octet-stream")]
private var pattern4: Class;
[Embed(source = "marker2.pat", mimeType = "application/octet-stream")]
private var pattern5: Class;
[Embed(source = "/camera_para.dat", mimeType = "application/octet-stream")]
private var params: Class;
private var fparams: FLARParam;
private var fpattern: FLARCode;
private var fpattern2: FLARCode;
private var fpattern3: FLARCode;
private var fpattern4: FLARCode;
private var fpattern5: FLARCode;
private var patternArray: Array;
private var vid: Video;
private var cam: Camera;
private var bmd: BitmapData;
private var raster: FLARRgbRaster_BitmapData;
private var detector: FLARMultiMarkerDetector;
private var transMats: Array;
private var baseNodes: Array;
private var collada3DModel : DAE;
private var collada3DModelPark : DAE;
private var collada3DModelTrafficLight: DAE;
private var collada3DModelMushroom : DAE;
private var collada3DModelTNT : DAE;
// Fun, Editable Properties
private var VIDEO_WIDTH : Number = 640; //Set 100 to 1000 to set width of screen
private var VIDEO_HEIGHT : Number = 480; //Set 100 to 1000 to set height of screen
private var WEB_CAMERA_WIDTH : Number = VIDEO_WIDTH / 2; //Smaller than video runs faster
private var WEB_CAMERA_HEIGHT : Number = VIDEO_HEIGHT / 2; //Smaller than video runs faster
private var VIDEO_FRAME_RATE : Number = 60; //Set 5 to 30. Higher values = smoother video
private var DETECTION_THRESHOLD : uint = 100; //Set 50 to 100. Set to detect marker more accurately.
private var DETECTION_CONFIDENCE : Number = 0.5; //Set 0.1 to 1. Set to detect marker more accurately.
private var MODEL_SCALE : Number = 0.8; //Set 0.01 to 5. Set higher to enlarge model
private var MODEL_SCALE_PARK : Number = 0.1;
// Fun, Editable Properties: Load a Different Model
private var COLLADA_3D_MODEL : String = "banaan/models/banana2.dae";
private var COLLADA_3D_MODEL_PARK : String = "park/models/Park 01.dae";
private var COLLADA_3D_MODEL_TNT : String = "tnt/models/spootnak.dae";
private var COLLADA_3D_MODEL_MUSHROOM: String = "mushroom/models/mushroom.dae";
private var COLLADA_3D_MODEL_TRAFFIC: String = "trafficlight/models/Untitled.dae";
//papervision variables
private var v: Viewport3D;
private var s: Scene3D;
private var c: FLARCamera3D;
private var r: BasicRenderEngine;
private var pl: PointLight3D;
public function FLARMultiMarker() {
addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
}
private function init(e: Event): void{
setupFLAR();
setupWebCamera();
setupBitmap();
setupPapervision();
stage.addEventListener(Event.ENTER_FRAME, loop, false, 0, true);
}
private function setupFLAR(): void{
fparams = new FLARParam();
fparams.loadARParam(new params as ByteArray);
fpattern = new FLARCode(16, 16);
fpattern.loadARPatt(new pattern());
fpattern2 = new FLARCode(16, 16);
fpattern2.loadARPatt(new pattern2());
fpattern3 = new FLARCode(16, 16);
fpattern3.loadARPatt(new pattern3());
fpattern4 = new FLARCode(16, 16);
fpattern4.loadARPatt(new pattern4());
fpattern5 = new FLARCode(16, 16);
fpattern5.loadARPatt(new pattern5());
patternArray = [fpattern, fpattern2, fpattern3, fpattern4, fpattern5];
}
private function setupWebCamera(): void{
vid = new Video(640, 480);
cam = Camera.getCamera();
cam.setMode(640, 480, 30);
vid.attachCamera(cam);
addChild(vid);
}
private function setupBitmap(): void{
bmd = new BitmapData(640, 480);
bmd.draw(vid);
raster = new FLARRgbRaster_BitmapData(bmd);
//parameters, pattern, pattern size, number of markers to pick up
detector = new FLARMultiMarkerDetector(fparams, patternArray, [80, 80], patternArray.length);
}
private function setupPapervision(): void{
//basic setup
v = new Viewport3D(640, 480, true, true);
addChild(v);
s = new Scene3D();
c = new FLARCamera3D(fparams);
r = new BasicRenderEngine();
pl = new PointLight3D();
pl.x = 1000;
pl.y = 1000;
pl.z = -1000;
baseNodes = [];
for(var j: Number = 0; j <= patternArray.length; j++) {
baseNodes[j] = new FLARBaseNode();
s.addChild(baseNodes[j]);
}
transMats = [];
for(var i: Number = 0; i < patternArray.length; i++) {
transMats[i] = new FLARTransMatResult();
}
//object setup
for(var k: Number = 0; k < patternArray.length; k++) {
collada3DModel = new DAE();
collada3DModel.load(COLLADA_3D_MODEL_PARK);
collada3DModel.scaleX = collada3DModel.scaleY = collada3DModel.scaleZ = MODEL_SCALE_PARK;
collada3DModel.z = 5; //Moves Model 'Up' a Line Perpendicular to Marker
collada3DModel.rotationX = -90; //Rotates Model Around 2D X-Axis of Marker
collada3DModel.rotationY = 180; //Rotates Model Around 2D Y-Axis of Marker
collada3DModel.rotationZ = 90; //Rotates Model Around a Line Perpendicular to Marker
baseNodes[k].addChild(collada3DModel);
}
}
private function loop(e: Event): void{
try{
bmd.draw(vid);
var numDetectedMarkers: int = detector.detectMarkerLite(raster, 80);
var markerId: int;
for(var i: int = 0; i < numDetectedMarkers; i++) {
//ignore markers with a low confidence
if(detector.getConfidence(i) > 0.4) {
//figure out which marker we're looking at
markerId = detector.getARCodeIndex(i);
detector.getTransmationMatrix(i, transMats[markerId]);
}
}
//apply the transform matricies to the basenodes
for(var j: Number = 0; j < baseNodes.length; j++) {
baseNodes[j].setTransformMatrix(transMats[j]);
r.renderScene(s, c, v);
trace('set trans mat for ...', baseNodes[j]);
}
}
catch(e: Error) {}
}
}
}
先谢谢了!