我已经实现了一个倒数计时器(在函数中),它每秒更新一次摆动面板中的标签这是代码:
public void DefineTimer()
{
Action updateClockAction = new AbstractAction() {
public void actionPerformed(ActionEvent e){
JPanelMainGame.this.jLabelSeconds.setText(Integer.toString(JPanelMainGame.this.m_TimerTotalSeconds));
JPanelMainGame.this.jLabelSeconds.setFont(new java.awt.Font("Lucida Handwriting", 1, 36));
JPanelMainGame.this.jLabelSeconds.setForeground(Color.red);
JPanelMainGame.this.jLabelSeconds.setVisible(true);
if( JPanelMainGame.this.m_TimerTotalSeconds >0)
{
JPanelMainGame.this.m_TimerTotalSeconds--;
}
else if ( JPanelMainGame.this.m_TimerTotalSeconds == 0)
{
JPanelMainGame.this.m_Timer.stop();
JPanelMainGame.this.jLabelSeconds.setText("0");
System.out.println("!m_WasGameDecisived: "+!m_WasGameDecisived);
JPanelGameApplet gameApplet = (JPanelGameApplet) getTopLevelAncestor();
//Checking whether time ended for both players and no solution was recieved
if(gameApplet.GetJPanelChooseGame().GetGameType() == eGameType.Net)
{
gameApplet.GetClinetThread().UpdateServerOfTimeEnded();
if (!m_WasGameDecisived)
{
//
System.out.println("Tie - No one had a solution in the given time");
System.out.println("Before send request to solve - Is Socket Closed:"+((JPanelGameApplet)
gameApplet.GetClinetThread().SendRequestToClosePlayerThreadAndRemoveItFromPlayersOnServer();
((JPanelGameApplet)getTopLevelAncestor()).GetDJ().stop();
Menu.BrowseTo(PanelMenuNumber.k_ChooseGame, JPanelMainGame.this.getParent());
((JPanelGameApplet)getTopLevelAncestor()).GetDJ().play(0);
}
}
else if(gameApplet.GetJPanelChooseGame().GetGameType() == eGameType.Single)
{
JPanelMainGame.this.showPopUpSelectionBar();
}
}
((JPanelGameApplet)getTopLevelAncestor()).GetNetMainGame().Initialize();
}
};
m_Timer = new Timer(1000, updateClockAction);
}
现在我的问题出在我的代码的另一部分,当我想要做以下事情时:
case ProtocolMessages.k_StartGame:
m_GameApplet.GetJpanelStartNetGame().DefineTimer();
m_GameApplet.GetJpanelStartNetGame().GetTimer().start();
m_GameApplet.ShowBoardToSolve();
Menu.BrowseTo(PanelMenuNumber.k_NetPlayersGameStart,m_GameApplet.GetJPanelNetGameSetting().getParent());
m_GameApplet.GetDJ().Next();
break;
所以问题是当我想开始游戏时,我正在定义我的计时器并分配它,给它启动命令并转到我应该在那里看到计时器(JLabel
更新)的屏幕。
尽管它应该已经在计数(甚至在显示计时器的屏幕之前),但我仍然有延迟:我得到了显示计时器的面板,大约两秒钟后Jlabel
出现并开始倒计时。
我认为这是因为在Jlabel
我做的时候事件调度线程没有立即更新Jlabel.setText()
关于如何立即开始游戏而不延迟显示的任何建议Jlabel
?
谢谢