下面是使用 AIR SDK 3.0 从 Flash Builder 4.5 构建的 MXML 代码。使用 Starling 框架创建 2D 动画,想知道如何在addText不创建新实例的情况下调用函数Game?
main.mxml 是一个主应用程序:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" 
                       xmlns:s="library://ns.adobe.com/flex/spark" 
                       xmlns:mx="library://ns.adobe.com/flex/mx"
                       applicationComplete="windowedapplication1_applicationCompleteHandler(event)"
                       backgroundAlpha="0" showStatusBar="false" height="700" frameRate="60" width="800">
    <fx:Script>
        <![CDATA[
            import mx.events.FlexEvent;
            import starling.core.Starling;
            private var mStarling:Starling;
            protected function windowedapplication1_applicationCompleteHandler(event:FlexEvent):void
            {
                stage.scaleMode = StageScaleMode.NO_SCALE;
                stage.align = StageAlign.TOP_LEFT;
                this.y=0;
                mStarling = new Starling(Game, stage);
                mStarling.start();
            }
            private function gaa():void {
                //How to access addText() in Games.as?
            }
        ]]>
    </fx:Script>
    <s:Button x="693" y="19" label="Add Text" click="gaa()"/>
</s:WindowedApplication>
Games.as 是一个创建精灵的包:
package 
{
    import scenes.Scene;
    import starling.display.Button;
    import starling.display.Image;
    import starling.display.Sprite;
    import starling.events.Event;
    import starling.textures.Texture;
    public class Game extends Sprite
    {
        private var mMainMenu:Sprite;
        private var mCurrentScene:Scene;
        public function Game()
        {
            var bg:Image = new Image(Assets.getTexture("Background"));
            addChild(bg);
            mMainMenu = new Sprite();   //create new sprite
            addChild(mMainMenu);
        }
        public function addText():void {
            var logo:Image = new Image(Assets.getTexture("Logo"));  //add logo
            logo.x = int((300 - logo.width) / 2);
            logo.y = 50;
            mMainMenu.addChild(logo);
        }
    }
}