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using UnityEngine;
using System.Collections;

public class objectControl : MonoBehaviour {

    public char slected_item = 'F';
    public int selected_model = 0;
    public GameObject f,o,d;

    // Use this for initialization
    void Start () {
        f = GameObject.Find("f");
        o = GameObject.Find("o");
        d = GameObject.Find("d");
        selected_item = 'F';
    }

    // Update is called once per frame
    void Update () {
        selected_item = 'F';
        if (Input.GetKey(KeyCode.F)){
            selected_item = 'F';
            doSelectedAnimation();
        }
    }

    void doSelectedAnimation(){
        iTween.MoveTo(f,iTween.Hash("y",-3,"time",4));
    }

}

在代码中,我试图从 3 个不同的地方访问“selected_model”。但它们都不起作用。调试器给出以下错误。

Assets/Scripts/objectControl.cs(15,17):错误 CS0103:当前上下文中不存在名称“selected_item”

4

1 回答 1

6

您将其定义为public char slected_item = 'F';

缺少一个eselected

这不是抱怨selected_model,只是你拼错了selected。当然这应该在 IDE 中很容易看到?

于 2011-10-04T08:05:35.500 回答