目前我有三个枚举类代表我的状态机中的状态和一个显示操作
interface State
enum class OperationState : State {
InProgress,
Finished,
Error
}
enum class FirstState : State {
//some states
}
enum class NextState: State {
//some states
}
enum class LastState: State {
//some states
}
在我的服务中,我有:
when (state) {
is FirstState -> {
//do something
changeFirstStateOperationState(state)
}
is NextState -> {
//do something
changeNextStateOperationState(state)
}
is LastState -> {
//do something
changeLastStateOperationState(state)
}
}
private fun changeFirstStateOperationState(state: FirstState){
when(state){
FirstState.A -> OperationState.Error
listOf(FirstState.B, FirstState.C) -> OperationState.InProgress
FirstState.D -> OperationState.Finished
}
}
我想将我当前的实现更改为密封类。我试过类似的东西:
sealed class State {
sealed class OperationState : State() {
sealed class FirstState : OperationState() {
object A: FirstState()
object B: FirstState()
object C: FirstState()
object D: FirstState()
}
sealed class NextState:OperationState(){ ... }
sealed class LastState:OperationState(){ ... }
}
}
但它不起作用......
有没有办法使用密封类来知道当前的 OperationStatus 是什么而不将 State 映射到它?