关于为什么我不能在同一个网络上获得统一的 C# 服务器和 python 客户端的任何想法?
C# 服务器
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
public class Wiiboard : MonoBehaviour
{
public int port;
public void StartClient()
{
TcpListener server = null;
try
{
IPAddress localAddr = IPAddress.Parse("0.0.0.0");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;
// Enter the listening loop.
while (true)
{
Debug.Log("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also use server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Debug.Log(String.Format("Connected!"));
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Debug.Log(String.Format("Received: {0}", data));
// Process the data sent by the client.
data = data.ToUpper();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
Debug.Log(String.Format("Sent: {0}", data));
}
// Shutdown and end connection
client.Close();
}
}
catch (SocketException e)
{
Debug.LogError(String.Format("SocketException: {0}", e));
}
finally
{
// Stop listening for new clients.
server.Stop();
}
Debug.Log(String.Format("\nHit enter to continue..."));
Console.Read();
}
// Start is called before the first frame update
void Start()
{
Thread t = new Thread(new ThreadStart(StartClient));
t.Start();
}
}
蟒蛇客户端:
HOST = '192.168.0.38' # The server's hostname or IP address
PORT = 25565 # The port used by the server
#https://realpython.com/python-sockets/
def client():
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
print(f"CLIENT >>> waiting to connect to {HOST}:{PORT}")
s.connect((HOST, PORT))
s.sendall(b'Hello, world!<EOF>')
data = s.recv(1024)
print('CLIENT >>> Received', repr(data))
[other, entirely irrelevant code. just stuff for the wiiboard]
client()
就上下文而言,我正在尝试通过连接到我的笔记本电脑的 Wii 平衡板将数据中继到我的桌面上连接成一体。当我的笔记本电脑运行 Windows 时,我的套接字没有任何问题,但由于我必须为此在笔记本电脑上运行 Linux,所以它的播放效果不佳。
我在运行 ubuntu 18.08 LTS 的笔记本电脑上运行 python 客户端,并且在我的 Windows 10 桌面上统一运行 C# 服务器。
- 我检查了IP和端口没问题
- 我已经检查过统一和构建的应用程序都有防火墙异常
- 我已经在桌面上本地运行了 python 客户端并让它工作
- 我在笔记本电脑上尝试过相同的 python 客户端,但在 Windows 上却得到相同的结果
显然,这里的代码没有错,但这留下了一个问题,是什么?