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关于为什么我不能在同一个网络上获得统一的 C# 服务器和 python 客户端的任何想法?

C# 服务器

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;

using System.Threading;

using UnityEngine;

public class Wiiboard : MonoBehaviour
{
    public int port;

    public void StartClient()
    {
        TcpListener server = null;
        try
        {
            IPAddress localAddr = IPAddress.Parse("0.0.0.0");

            // TcpListener server = new TcpListener(port);
            server = new TcpListener(localAddr, port);

            // Start listening for client requests.
            server.Start();

            // Buffer for reading data
            Byte[] bytes = new Byte[256];
            String data = null;

            // Enter the listening loop.
            while (true)
            {
                Debug.Log("Waiting for a connection... ");

                // Perform a blocking call to accept requests.
                // You could also use server.AcceptSocket() here.
                TcpClient client = server.AcceptTcpClient();
                Debug.Log(String.Format("Connected!"));

                data = null;

                // Get a stream object for reading and writing
                NetworkStream stream = client.GetStream();

                int i;

                // Loop to receive all the data sent by the client.
                while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
                {
                    // Translate data bytes to a ASCII string.
                    data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
                    Debug.Log(String.Format("Received: {0}", data));

                    // Process the data sent by the client.
                    data = data.ToUpper();

                    byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);

                    // Send back a response.
                    stream.Write(msg, 0, msg.Length);
                    Debug.Log(String.Format("Sent: {0}", data));
                }

                // Shutdown and end connection
                client.Close();
            }
        }
        catch (SocketException e)
        {
            Debug.LogError(String.Format("SocketException: {0}", e));
        }
        finally
        {
            // Stop listening for new clients.
            server.Stop();
        }

        Debug.Log(String.Format("\nHit enter to continue..."));
        Console.Read();
    }

    // Start is called before the first frame update
    void Start()
    {
        Thread t = new Thread(new ThreadStart(StartClient));
        t.Start();
    }
}

蟒蛇客户端:

HOST = '192.168.0.38'  # The server's hostname or IP address
PORT = 25565        # The port used by the server

#https://realpython.com/python-sockets/
def client():
    with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
        print(f"CLIENT >>> waiting to connect to {HOST}:{PORT}")
        s.connect((HOST, PORT))
        s.sendall(b'Hello, world!<EOF>')
        data = s.recv(1024)

    print('CLIENT >>> Received', repr(data))

[other, entirely irrelevant code. just stuff for the wiiboard]

client()

就上下文而言,我正在尝试通过连接到我的笔记本电脑的 Wii 平衡板将数据中继到我的桌面上连接成一体。当我的笔记本电脑运行 Windows 时,我的套接字没有任何问题,但由于我必须为此在笔记本电脑上运行 Linux,所以它的播放效果不佳。

我在运行 ubuntu 18.08 LTS 的笔记本电脑上运行 python 客户端,并且在我的 Windows 10 桌面上统一运行 C# 服务器。

  • 我检查了IP和端口没问题
  • 我已经检查过统一和构建的应用程序都有防火墙异常
  • 我已经在桌面上本地运行了 python 客户端并让它工作
  • 我在笔记本电脑上尝试过相同的 python 客户端,但在 Windows 上却得到相同的结果

显然,这里的代码没有错,但这留下了一个问题,是什么?

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1 回答 1

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我的问题的解决方案是简单地使用这个有用的资源添加防火墙例外

于 2021-09-11T19:35:21.020 回答