1

I am new in cocos3d but i know cocos2d. i want to create 3d box dynamically. so what i did inside cc3layer is

-(void) initializeControls {

    [self schedule:@selector(create_box:) interval:2 ];

}

-(void)create_box:(id)sender{

    [self unschedule:@selector(mov_cel:)];
    [[testWorld sharedcontescWorld] world_create_box];
}

and in cc3world class is

static testWorld *_sharedcontescWorld=nil;

+(testWorld *)sharedcontescWorld{
    @synchronized([testWorld class]){
        if (!_sharedcontescWorld)
            [self alloc];
        return _sharedcontescWorld;
    }return nil;
}
+(id)alloc{
    @synchronized([testWorld class])    {
        _sharedcontescWorld = [super alloc];
        return _sharedcontescWorld;
    }return nil;
}

    -(void) world_create_box{

    int minx=-50;
    int maxx=50;
    float posx=(float)(minx+arc4random()%maxx);

    CC3MeshNode* aNode;
    aNode = [CC3BoxNode nodeWithName: @"Simple box"];
    CC3BoundingBox bBox;
    bBox.minimum = cc3v(-10.0, -10.0, -10.0);
    bBox.maximum = cc3v( 10.0,  10.0,  10.0);
    [aNode populateAsSolidBox: bBox];
    [aNode setLocation:cc3v(posx,0,0)];
    aNode.material = [CC3Material material];
    [self addChild:aNode];
    id move3d=[CC3MoveTo actionWithDuration:1 moveTo:cc3v(posx,0,100)];
    id remove=[CCCallFuncND actionWithTarget:self selector:@selector(removeObj:)];
    [aNode runAction:[CCSequence actions:move3d,remove,nil]];

}

but it doesn't work......can anyone help me?

4

3 回答 3

0

有一个 CC3BoxNode 类可以帮助您做到这一点。例如:

        CC3BoxNode      *box        = [CC3BoxNode nodeWithName:@"MyBox"];
        [box populateAsSolidBox:CC3BoxMake(-1, -1, -1, 1, 1, 1)];
        [self addChild:box];

这将创建一个 2x2x2 的盒子,其原点位于其绝对中心。希望有帮助。

于 2014-10-26T18:19:24.807 回答
0

我还没有开始使用 cocos3d,但我在 stackoverflow 上发现了这段代码有效

CC3BoundingBox bounds = makeBounds(9.5, 5.0, 4.0, 0, 0, 0);
CC3MeshNode *cube = [[CC3MeshNode alloc] init];
[cube populateAsSolidBox:bounds];
于 2011-08-23T06:08:55.113 回答
0

你也有相机和灯吗?

没有相机信息很难说,但我认为您可能没有在看立方体(相机丢失或瞄准错误),或者立方体太大而您在里面。

尝试使用相机和灯光,以及一些更适中的尺寸。

下面是一些在 cocos3d XCode 项目模板中对我有用的示例代码:

        // Create the camera, place it back a bit, and add it to the world
        CC3Camera* cam = [CC3Camera nodeWithName: @"Camera"];
        cam.location = cc3v( 0.0, 0.0, 10.0 );
        [self addChild: cam];

        // Create a light, place it back and to the left at a specific
        // position (not just directional lighting), and add it to the world
        CC3Light* lamp = [CC3Light nodeWithName: @"Lamp"];
        lamp.location = cc3v( -2.0, 0.0, 0.0 );
        lamp.isDirectionalOnly = NO;
        [cam addChild: lamp];


        float maxx=5.0;
        float posx=CCRANDOM_MINUS1_1()*maxx;

        CC3BoxNode* aNode;
        aNode = [CC3BoxNode nodeWithName: @"Simple box"];
        CC3BoundingBox bBox;
        bBox.minimum = cc3v(-1.0, -1.0, -1.0);
        bBox.maximum = cc3v( 1.0,  1.0,  1.0);
        [aNode populateAsSolidBox: bBox];
        [aNode setLocation:cc3v(posx,0.0f,-5.0f)];
        aNode.material = [CC3Material material];
        [self addChild:aNode];
        id move3d=[CC3MoveTo actionWithDuration:1.0f moveTo:cc3v(posx*-1.0,0.0f,-5.0f)];
//      id remove=[CCCallFuncND actionWithTarget:self selector:@selector(removeChild:)];
        [aNode runAction:[CCSequence actions:move3d,/*remove,*/nil]];

笔记:

  • cocos3d 自述文件有安装 XCode 项目模板的说明,如果你还没有的话。

  • 我用这些东西替换了模板中的所有“Hello World”对象代码(注意它是相同的相机和灯光代码/注释);你可以离开它,但你会在你的盒子前面有一些话。

  • 为了清楚起见,将 CC3MeshNode 更改为 CC3BoxNode,但 CC3MeshNode 也完全可以工作。

  • 将 arc4random() 替换为 cocos2d 辅助函数 CCRANDOM_MINUS1_1() 只是为了便于阅读(并分享这个 cocos2d gem)。

  • 注释掉 CCFuncCallND 因为我没有 removeObj 函数。希望你这样做。;)

希望有帮助。

于 2011-08-22T00:50:21.803 回答