几天来,我试图弄清楚为什么我的九片代码不能按预期工作。据我所见,Graphics.DrawImage 方法似乎存在问题,它错误地处理了我的九个切片图像。所以我的问题是如何补偿在紧凑框架上运行我的代码时执行的不正确缩放。我可能会补充一点,当在完整的框架环境中运行时,这段代码当然可以完美运行。仅当将图像缩放到更大的图像时才会出现此问题,而不是相反。这是片段:
public class NineSliceBitmapSnippet
{
private Bitmap m_OriginalBitmap;
public int CornerLength { get; set; }
/// <summary>
/// Initializes a new instance of the NineSliceBitmapSnippet class.
/// </summary>
public NineSliceBitmapSnippet(Bitmap bitmap)
{
CornerLength = 5;
m_OriginalBitmap = bitmap;
}
public Bitmap ScaleSingleBitmap(Size size)
{
Bitmap scaledBitmap = new Bitmap(size.Width, size.Height);
int[] horizontalTargetSlices = Slice(size.Width);
int[] verticalTargetSlices = Slice(size.Height);
int[] horizontalSourceSlices = Slice(m_OriginalBitmap.Width);
int[] verticalSourceSlices = Slice(m_OriginalBitmap.Height);
using (Graphics graphics = Graphics.FromImage(scaledBitmap))
{
using (Brush brush = new SolidBrush(Color.Fuchsia))
{
graphics.FillRectangle(brush, new Rectangle(0, 0, size.Width, size.Height));
}
int horizontalTargetOffset = 0;
int verticalTargetOffset = 0;
int horizontalSourceOffset = 0;
int verticalSourceOffset = 0;
for (int x = 0; x < horizontalTargetSlices.Length; x++)
{
verticalTargetOffset = 0;
verticalSourceOffset = 0;
for (int y = 0; y < verticalTargetSlices.Length; y++)
{
Rectangle destination = new Rectangle(horizontalTargetOffset, verticalTargetOffset, horizontalTargetSlices[x], verticalTargetSlices[y]);
Rectangle source = new Rectangle(horizontalSourceOffset, verticalSourceOffset, horizontalSourceSlices[x], verticalSourceSlices[y]);
graphics.DrawImage(m_OriginalBitmap, destination, source, GraphicsUnit.Pixel);
verticalTargetOffset += verticalTargetSlices[y];
verticalSourceOffset += verticalSourceSlices[y];
}
horizontalTargetOffset += horizontalTargetSlices[x];
horizontalSourceOffset += horizontalSourceSlices[x];
}
}
return scaledBitmap;
}
public int[] Slice(int length)
{
int cornerLength = CornerLength;
if (length <= (cornerLength * 2))
throw new Exception("Image to small for sliceing up");
int[] slices = new int[3];
slices[0] = cornerLength;
slices[1] = length - (2 * cornerLength);
slices[2] = cornerLength;
return slices;
}
}
所以,我的问题是,现在有人可以如何补偿不正确的缩放比例吗?
/担