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我的对象场景中的光线有问题。

我无法在我的场景中定位我的灯光并选择哪一个。

在这里,我选择了几个 directionalLights 和一个ambientLight,但我的对象并没有真正改变。

你能帮我吗?:) 在我的 3D 软件上渲染对象 我网站上的对象

我的 HTML 代码是:

<script src="three.min.js"></script>
    <script src="OrbitControls.js"></script>
    <script src="GLTFLoader.js"></script>
    <script src="script.js"></script>

我的脚本代码是:

var scene = new THREE.Scene();
    scene.background = new THREE.Color(0x000000);

    var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000 );

    var renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    var loader = new THREE.GLTFLoader();

    loader.load( 'scene.glb', function ( gltf ) {
        var mesh = gltf.scene;
        mesh.position.set(0,-0.07,0.2);
        scene.add( gltf.scene );
    }, undefined, function ( error ) {
        console.onerror( error );
    } );

    camera.position.z = 1;

    var ambientLight = new THREE.AmbientLight(0xFFFFFF, 1.5);
    scene.add(ambientLight);

    var light = new THREE.DirectionalLight(0xFFFFFF,3);
    light.position.set(0,1,0);
    var helper = new THREE.DirectionalLightHelper( light);
    scene.add(light);

    var light1 = new THREE.DirectionalLight(0xFFFFFF,3);
    light1.position.set(1,0,0);
    var helper1 = new THREE.DirectionalLightHelper( light1);
    scene.add(light1);

    var light2 = new THREE.DirectionalLight(0xFFFFFF,3);
    light2.position.set(0,0,1);
    var helper2 = new THREE.DirectionalLightHelper( light2);
    scene.add(light2);

    var light3 = new THREE.DirectionalLight(0xFFFFFF,3);
    light3.position.set(0,0,-1);
    var helper3 = new THREE.DirectionalLightHelper( light3 );
    scene.add(light3);

    var light4 = new THREE.DirectionalLight(0xFFFFFF,3);
    light4.position.set(0,-1,0);
    var helper4 = new THREE.DirectionalLightHelper( light4);
    scene.add(light4);

    var light5 = new THREE.DirectionalLight(0xFFFFFF,3);
    light5.position.set(-1,0,0);
    var helper5 = new THREE.DirectionalLightHelper( light5);
    scene.add(light5);

    var controls = new THREE.OrbitControls(camera,renderer.domElement);

    animate();

function animate() {
    requestAnimationFrame( animate );
    renderer.render( scene, camera );
}
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