我正在尝试将 Spine 添加到我的项目中,旧版本的 Phaser 不会加载我的 Spine,最新版本 (3.45.0) 可以正常工作。但是拖放在 3.45.0 中不起作用。旧版本,我的拖放工作没有问题。我的游戏对象说 draggable = true ......任何帮助将不胜感激。
<script src="//cdn.jsdelivr.net/npm/phaser@3.54.0/dist/phaser.min.js"></script>
<script src="./libraries/SpinePlugin.min.js"></script>
config = {
type: Phaser.AUTO,
//mode: Phaser.Scale.FIT,
parent: "content",
width: windWide,
height: windHigh,
physics: {
default: "arcade",
arcade: {
debug: true,
}
},
dom: {
createContainer: true
},
scene:[
LoadScene, MenuScene, UIScene, TurnDevice, Review, Vocab, ListenMatch, Spell, WordImageMatch, GameScene
],
plugins: {
scene: [
{ key: 'SpinePlugin', plugin: window.SpinePlugin, mapping: 'spine' }
]
}
this.load.spine('eggBreak', 'src/assets/json/eggBreak.json', 'src/assets/json/eggBreak.atlas');
this.load.spine('eggWhole', 'src/assets/json/eggWhole.json', 'src/assets/json/eggWhole.atlas');
let egg = _this.add.spine(windWide*.5, windHigh*.25, 'eggWhole', 'idle', true)
this.physics.add.existing(egg);
let hammer = this.physics.add.image(windWide*.5, windHigh*.85, "hammer").setInteractive()
this.input.setDraggable(hammer);
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
});
我正试图用锤子砸鸡蛋,如果你能从代码中看出的话。
谢谢