我正在准备一款游戏,我想根据加速度值移动一个对象,游戏处于横向模式。
对于游戏,我使用 cocos2d 框架,并且我正在根据加速度值更改精灵位置,这是我的加速度计代码
- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration{
static float prevX=0, prevY=0, prevZ=0;
float accelX = acceleration.x * kFilterFactor + (1- kFilterFactor)*prevX;
float accelY = acceleration.y * kFilterFactor + (1- kFilterFactor)*prevY;
float accelZ = acceleration.z * kFilterFactor + (1- kFilterFactor)*prevZ;
prevX = accelX;
prevY = accelY;
prevZ = accelZ;
NSLog(@"x:%.2f,y:%.2f,z:%.2f",accelX, accelY, accelZ);
if ( ((player.position.x + (-accelY*kSpeed)) >0 && (player.position.x + (-accelY*kSpeed))<480)||
((player.position.y + (accelX*kSpeed)) >0 && (player.position.y + (accelX*kSpeed))<320)){
player.position = ccp(player.position.x + (-accelY*kSpeed), player.position.y + (accelX*kSpeed));
}
CGPoint converted = ccp( (float)-acceleration.y, (float)acceleration.x);
// update the rotation based on the z-rotation
// the sprite will always be 'standing up'
player.rotation = (float) CC_RADIANS_TO_DEGREES( atan2f( converted.x, converted.y) + M_PI );
}
CCSprite 对象在哪里player
,播放器根据设备方向旋转,但不会根据设备方向改变位置。我究竟做错了什么?是不是在横向模式下,x 轴表现为 y 而 y 轴表现为 x?