我正在尝试制作一个应用程序,将输入从我的 android 设备发送到服务器,即连接 Arduino 的我的电脑。因此,PC(服务器)将输入发送到 Arduino。但是使用 Mirror,我在数据同步方面遇到了一些困难。我能够连接服务器和客户端,但我无法将数据从客户端发送到服务器或从服务器发送到客户端。我也尝试过 YouTube 教程和 [Command],但我认为我遗漏了一些东西。我只想将命令从客户端发送到服务器,以便发送到 Arduino。如果有人可以提供帮助,那将是一个很大的帮助。脚本代码如下
using System.Collections.Generic;
using UnityEngine;
using Mirror;
using TMPro;
public class syncData : NetworkBehaviour
{
public GameObject DFA;
public TMP_Text data1;
public TMP_Text data2;
public TMP_Text data3;
[SyncVar]
string receivedString;
public delegate void StringChangedDelegate(string receivedString);
/*[SyncEvent]*/
public event StringChangedDelegate EventStringChanged;
private void SetString(string receivedString)
{
receivedString = DFA.GetComponent<Comunicacion>().receivedstring;
}
public override void OnStartServer()
{
SetString(receivedString);
}
// Start is called before the first frame update
void Start()
{
// DFA = GameObject.FindWithTag("dfa"); // tag, not name
}
/* [Command]
private void changeString() => SetString(receivedString);
*/
// Update is called once per frame
// [ClientCallBack]
void Update()
{
// Debug.Log("Client is sending information.");
// receivedString = DFA.GetComponent<Comunicacion>().receivedstring;
refresh(receivedString);
}
[Server]
void FunctionServer()
{
Debug.Log("Running the program in Server mode.");
}
[ClientRpc]
void refresh(string receivedString)
{
// receivedString = DFA.GetComponent<Comunicacion>().receivedstring;
if (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.B))
{
Debug.Log(" Right Arrow Button was pressed on Vuzix");
}
else if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.X))
{
Debug.Log(" Left Arrow Button was pressed on Vuzix");
}
refresher();
// string[] datos = receivedString.Split(':'); //My arduino script returns a 3 part value (IE: 12,30,18)
//// data1.SetText(datos[0]);// Try to forcefully re-enter values from DFA
// data2.SetText(datos[1]);
// data3.SetText(datos[2]);
}
[Command]
void refresher()
{
// receivedString = DFA.GetComponent<Comunicacion>().receivedstring;
refresh(receivedString);
Debug.Log("A command has been sent");
// gm.Update()
}
}