我试图弄清楚如何正确检查布尔标志以查看是否已单击按钮,但它似乎不起作用。也许我没有正确地做到这一点,任何帮助表示赞赏。
import bpy
global rigged
class UnityRigPanel(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "Unity Rigger"
bl_idname = "OBJECT_PT_layout"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
def draw(self, context):
layout = self.layout
scene = context.scene
#layout.prop(scene, "rigged", text="Bool Property")
layout.label(text="Unity Humanoid Rigger")
row = layout.row()
row.scale_y = 2.0
row.operator("create.rig")
if rigged:
row = layout.row()
row.scale_y = 2.0
row.operator("create.ik")