This is part of ProjectSettings.asset.
m_BuildTargetPlatformIcons:
- m_BuildTarget: Android
m_Icons:
- m_Textures:
- {fileID: 2800000, guid: 646fe89decffe4540babe7ee817c79fb, type: 3}
and I wanna change app icon's guid via script.
private static void ChangeAppIcons()
{
const string ProjectSettingsAssetPath = "ProjectSettings/ProjectSettings.asset";
SerializedObject projectSettings = new SerializedObject(UnityEditor.AssetDatabase.LoadAllAssetsAtPath(ProjectSettingsAssetPath)[0]);
SerializedProperty iter = projectSettings.GetIterator();
while (iter.Next(true))
{
if (iter.name == "m_Textures")
{
// TODO
}
}
projectSettings.ApplyModifiedProperties();
}
according to my script, I can access SerializedProperty which named "m_Textures" but don't know how to access its value.
Or maybe totally wrong way.
how can I do?