我试图在屏幕外指向一个对象。对象是静态的。
public class SpawnIndicator : MonoBehaviour
{
public Camera UIcamera;
public GameObject point;
public Canvas canvas;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (point.GetComponent<Renderer>().isVisible)
{
gameObject.GetComponent<SpriteRenderer>().color = Color.clear;
}
else
{
gameObject.GetComponent<SpriteRenderer>().color = Color.white;
//POSITION
Vector3 pointPos = UIcamera.WorldToScreenPoint(point.transform.position);
pointPos.z = 0;
pointPos.x = Mathf.Clamp(pointPos.x, (Screen.width * 0.01f), (Screen.width * 0.99f));
pointPos.y = Mathf.Clamp(pointPos.y, (Screen.height * 0.01f), (Screen.height * 0.99f));
pointPos -= new Vector3((Screen.width/2), (Screen.height/2), 0);
gameObject.transform.localPosition = pointPos;
//ROTATION
gameObject.GetComponent<SpriteRenderer>().color = Color.white;
Vector3 vectorToTarget = point.transform.position - gameObject.transform.position;
float angle = Mathf.Atan2(vectorToTarget.y, vectorToTarget.x) * Mathf.Rad2Deg;
angle -= 90;
Quaternion newRotation = Quaternion.AngleAxis(angle, Vector3.forward);
gameObject.transform.rotation = newRotation;
}
}
}
当屏幕尺寸为 1920x1080(我的画布的参考尺寸)时,这可以正常工作。然而,在较小尺寸时,对象远离边缘,而在较大尺寸时,它们位于边缘之外。