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我有一些不满意的 TS 代码。我正在做同样的事情三倍。这怎么可能更干净?

位置对象有一个 x、y 和 z 轴,可以使用 position.x = ... 设置或使用 position.set(x,y,z) 为其提供所有值。

我可以使用一种映射函数来遍历所有值并根据一些计算分配一个新值。

private moveTowardsCamera(camera: THREE.Camera) {
        this.children.forEach((child: Asteroid) => {
            child.position.set(
                child.position.x += (camera.position.x - child.position.x) * this.speed,
                child.position.y += (camera.position.y - child.position.y) * this.speed,
                child.position.z += (camera.position.z - child.position.z) * this.speed  
            );
            child.rotation.set(
                child.rotation.x += this.rotationIncrement,
                child.rotation.y += this.rotationIncrement,
                child.rotation.z += this.rotationIncrement
            );
        });
    }
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1 回答 1

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您可以遍历一个 数组['x', 'y', 'z'],对其进行映射,并将其传播到不同的.set调用中:

// make sure to use `as const` here so the type doesn't get widened to Array<string>
const dims = ['x', 'y', 'z'] as const;
private moveTowardsCamera(camera: THREE.Camera) {
    this.children.forEach((child: Asteroid) => {
        child.position.set(
            ...(dims.map(dim => 
                child.position[dim] + (camera.position[dim] - child.position[dim]) * this.speed
            ) as [number, number, number])
        );
        child.rotation.set(
            ...(dims.map(dim => 
                child.rotation[dim] + this.rotationIncrement
            ) as [number, number, number])
        );
    });
}

很确定您应该.set使用新的向量值调用该方法,而不是在调用的同时重新分配child.positionorchild.rotation.set

于 2021-01-21T19:59:16.107 回答