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您好,我在 Unity 中有一个 2d Platformer,我有一个带有盒子碰撞器的精灵,它检测它是否与播放器接触,当它接触到播放器时,它应该播放音频源,当音频源完成时暂停它应该恢复时间并销毁探测器。我试过 Enumerators 但它不会暂停时间并且检测器不会停止工作。

这是代码:

public AudioSource UFOTALK1;

public GameObject player;

public BoxCollider2D sp;

bool used = false;

private void OnCollisionEnter2D(Collision2D collision)
{
    if (collision.gameObject.CompareTag("Player"))
    {
        if (!used)
        {
            waiter();
            UFOTALK1.Play();
            used = true;
        }
        else
        {

        }
        
        
    }
}



void PauseGame()
{
    player.GetComponent<PlayerMovement>().enabled = false;
}

void ResumeGame()
{
    player.GetComponent<PlayerMovement>().enabled = true;
}

IEnumerator waiter()
{
    PauseGame();
    

    
    yield return new WaitForSeconds(7.392f);
    sp.enabled = false;
    ResumeGame();

    
    

}

}

4

1 回答 1

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您必须使用运行例程StartCoroutine

private void OnCollisionEnter2D(Collision2D collision)
{
    if (collision.gameObject.CompareTag("Player"))
    {
        if (!used)
        {
            StartCoroutine (waiter());

            UFOTALK1.Play();
            used = true;
        }   
    }
}

实际上,为了不必对其进行硬编码,您可以直接等到完整的音频剪辑完成使用

yield return new WaitForSeconds (UFOTALK.clip.length);
于 2020-12-23T13:11:50.017 回答