所以我想为我的游戏编写一个函数来切换程序的当前状态,并根据当前状态显示不同的菜单。
当我调用 switch_to("Main_Menu") 时,我收到以下错误:
File "d:\PythonProjects\MenuSystem\Menu.py", line 12, in switch_to
for s in self.state.gamestates:
AttributeError: 'Game' object has no attribute 'gamestates'
这是一些代码,但实际上一点也不复杂。当游戏对象什么都不做时,为什么游戏对象会出错?
我尝试了很长时间才知道为什么会发生这种情况,但我遇到了这个问题......我希望你能帮助我。
提前谢谢了 !
这是来自主类的代码:
game = Game()
gamestates ={
0: "Game",
1: "Main_Menu",
2: "Settings_Menu",
3: "Sound_Menu",
4: "Gamepause_Menu"
}
state = State(gamestates, "Main_Menu")
main_menu = Main_Menu(game, state)
main_menu.switch_to("Settings_Menu") # THIS CAUSES THE ERROR
这是状态对象类:
class State:
def __init__(self, gamestates: dict, current_state: str):
self.gamestates = gamestates
self.current_state = current_state
最后是菜单:
class Menu:
def __init__(self, game, state: State):
self.game = game
self.state = state
def switch_to(self, gamestate: str):
for s in self.state.gamestates:
if s == gamestate:
self.state.current_state = gamestate
return
raise Exception("No gamestate named '" + gamestate + "'")
class Main_Menu(Menu):
def __init__(self, game, state):
super().__init__(self, game, state)