我想在椭圆和圆之间进行碰撞检测。我这样做的方式是:
- 计算椭圆中心到圆的角度
- 计算点在那个角度的椭圆中的位置
- 检查与该点的碰撞
但是,我有一个小问题。当我计算角度时,它似乎偏离了 90 度。我做了一个肮脏的修复,简单地添加 1.5 弧度来解释 90 度,它有点工作,但存在不一致并且在某些角度不能正常工作,特别是在 0.7 和 -2.6 弧度左右。这是代码(所有碰撞的东西都collision
在类的方法中Ellipse
)
import pygame
from math import sin, cos, atan2, radians
pygame.init()
SW = 1200
SH = 600
WIN = pygame.display
D = WIN.set_mode((SW, SH))
class Circle:
def __init__(self, radius):
self.x = 0
self.y = 0
self.radius = radius
def update(self, pos):
self.x = pos[0]
self.y = pos[1]
def draw(self, display):
pygame.draw.circle(display, (255, 0, 0), (int(self.x), int(self.y)), self.radius, 2)
circle = Circle(30)
class Ellipse:
def __init__(self, centre, rx, ry):
self.centre = centre
self.collided = False
self.rx = rx
self.ry = ry
def draw(self, display):
angle = 0
while angle < 6.28:
angle += 0.001
x = self.centre[0] + sin(angle)* self.rx
y = self.centre[1] + cos(angle)* self.ry
if self.collided:
display.set_at((int(x), int(y)), (255, 0, 0))
else:
display.set_at((int(x), int(y)), (0, 0, 255))
pygame.draw.circle(D, (0, 255, 0), (int(self.centre[0]), int(self.centre[1])), 5)
def collision(self, circle):
#angle to the circle
dx = circle.x - self.centre[0]
dy = circle.y - self.centre[1]
angle = atan2(-dy, dx)
print(angle)
#where the point lies in the ellipse at that angle
x = sin(angle + 1.5)* self.rx + self.centre[0]
y = cos(angle + 1.5)* self.ry + self.centre[1]
#print(x, y)
#drawing the point just to make sure its working
# (debugging)
pygame.draw.circle(D, (0, 255, 0), (int(x), int(y)), 5)
# distance between the point we just
# calculated and the circle's centre
distance = ((x-circle.x)**2 + (y-circle.y)**2)**0.5
#print(distance)
#collision condition
if distance < circle.radius:
self.collided = True
else:
self.collided = False
ellipse = Ellipse([600, 300], 300, 200)
while True:
events = pygame.event.get()
mousePos = pygame.mouse.get_pos()
for event in events:
if event.type == pygame.QUIT:
pygame.quit()
D.fill((255, 255, 255))
circle.update(mousePos)
circle.draw(D)
ellipse.draw(D)
ellipse.collision(circle)
pygame.display.flip()