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我在 linux/UNIX 机器上使用 MonoDevelop IDE,并在 C# 和 .NET 框架中进行编码。我似乎无法弄清楚如何在项目构建时让 Gtk::DrawingArea 显示在父 Gtk.Window 中?

我尝试将 ::drawingArea 对象手动添加到代码中,将其直接放在窗口上(在设计视图中,请参见屏幕截图),然后我还尝试将 ::drawingArea 对象放在固定框中。

下面是我试图实现的代码。设计尽可能基本,所以我可以理解捕获和处理绘图区域的信号 - 它具有父窗口(MainWindow)和绘图区域(drawingarea1)。

截屏

我的问题:我怎样才能让一个 drawingArea 对象显示在 Gtk.Window 中?而且,更重要的是,我是否缺少一些东西来使对象响应设置到绘图区域的信号?我希望最终能够在绘图区域窗口内绘图和着色,但到目前为止,我什至无法让绘图区域小部件显示和捕获信号。

提前致谢!

MainWidow.cs

using System;
using Gtk;

public partial class MainWindow : Gtk.Window
{


    public DrawingArea d;

    public MainWindow() : base(Gtk.WindowType.Toplevel)
    {
        d = drawingarea1;
        Build();
    }

    protected void OnDeleteEvent(object sender, DeleteEventArgs a)
    {
        Application.Quit();
        a.RetVal = true;
    }

    protected void OnExpose(object o, ExposeEventArgs args)
    {
        Console.WriteLine("OnExpose...");
    }

    protected void OnRealization(object sender, EventArgs e)
    {
        Console.WriteLine("OnRealization...");
    }

    protected void OnDragMotion(object o, DragMotionArgs args)
    {
        Console.WriteLine("OnDragMotion...");
    }
}

驱动程序.cs

using System;
using Gtk;

    class MainClass
    {
        public static void Main(string[] args)
        {
            Application.Init();

            MainWindow win = new MainWindow();
            // throws NULLREFERENCE EXECPTION
            win.d.Show();
         
            win.Show();

            Application.Run();
        }
    }

//********** 部分解决方案 **********//

ColorSelectorDraw.cs

using System;
using Gtk;
using Gdk;

namespace GUIDraw4
{
    public class DemoColorSelection : Gtk.Window
    {
        private Gdk.Color color;
        private Gtk.DrawingArea drawingArea;

        public DemoColorSelection() : base("Color Selection")
        {
            BorderWidth = 8;
            VBox vbox = new VBox(false, 8);
            vbox.BorderWidth = 8;
            Add(vbox);

            // Create the color swatch area
            Frame frame = new Frame();
            frame.ShadowType = ShadowType.In;
            vbox.PackStart(frame, true, true, 0);

            drawingArea = new DrawingArea();
            drawingArea.ExposeEvent += new ExposeEventHandler(ExposeEventCallback);
            // set a minimum size
            drawingArea.SetSizeRequest(400, 250);
            // set the color
            color = new Gdk.Color(255, 255, 255);
            drawingArea.ModifyBg(StateType.Normal, color);
            frame.Add(drawingArea);

            Alignment alignment = new Alignment(1.0f, 0.5f, 0.0f, 0.0f);
            Button button = new Button("_Change the above color");
            button.Clicked += new EventHandler(ChangeColorCallback);
            alignment.Add(button);
            vbox.PackStart(alignment);

            ShowAll();
        }

        protected override bool OnDeleteEvent(Gdk.Event evt)
        {
            Destroy();
            return true;
        }

        // Expose callback for the drawing area
        private void ExposeEventCallback(object o, ExposeEventArgs args)
        {
            EventExpose eventExpose = args.Event;
            Gdk.Window window = eventExpose.Window;
            Rectangle area = eventExpose.Area;

            window.DrawRectangle(drawingArea.Style.BackgroundGC(StateType.Normal),
                          true,
                          area.X, area.Y,
                          area.Width, area.Height);
            args.RetVal = true;
        }

        private void ChangeColorCallback(object o, EventArgs args)
        {
            using (ColorSelectionDialog colorSelectionDialog = new ColorSelectionDialog("Changing color"))
            {
                colorSelectionDialog.TransientFor = this;
                colorSelectionDialog.ColorSelection.PreviousColor = color;
                colorSelectionDialog.ColorSelection.CurrentColor = color;
                colorSelectionDialog.ColorSelection.HasPalette = true;

                if (colorSelectionDialog.Run() == (int)ResponseType.Ok)
                {
                    Gdk.Color selected = colorSelectionDialog.ColorSelection.CurrentColor;
                    drawingArea.ModifyBg(StateType.Normal, selected);
                }

                colorSelectionDialog.Hide();
            }
        }
    }
}

程序.cs

using System;
using Gtk;

namespace GUIDraw4
{
    class MainClass
    {
        public static void Main(string[] args)
        {
            Application.Init();
            //MainWindow win = new MainWindow();
            //win.Show();

            DemoColorSelection cs = new DemoColorSelection();
            Application.Run();
        }
    }
}

这似乎至少在 GUI 上建立了一个交互式绘图板。取自csharp.hotexamples.com

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