我为 Blender 找到了这个不错的汽车座椅,然后将整个场景导出为 GTLF2.0,并通过 Qt Design Studio 作为 QML Asset 导入。
我遇到了一些时间轴问题,我手动修复了这个问题,但是如图所示,一个材质看起来有问题。
我使用 GLTF Onlineviewer链接检查了相同的 GLTF2.0 文件,看起来与 Blender 相同。
之后我检查了其他 GLTF Onlineviewer Link,在这里我遇到了同样的问题。
问题:
- 有人知道或提示我哪个值可能是麻烦制造者吗?
- 是不是雷电问题?
生成的 Qml 文件:
import QtQuick3D 1.15
import QtQuick 2.15
import QtQuick.Timeline 1.0
Node {
id: rOOT
property alias currentFrame: timeline0.currentFrame
Node {
id: light
x: 407.625
y: 590.386
z: -100.545
eulerRotation.x: -132.466
eulerRotation.y: 72.7792
eulerRotation.z: -169.256
scale.x: 1
scale.y: 1
scale.z: 1
PointLight {
id: light_Orientation
eulerRotation.x: -90
color: "#ffffffff"
brightness: 10000
quadraticFade: 1
}
}
Node {
id: camera
x: 524.195
y: 308.297
z: -485.887
eulerRotation.x: -105.604
eulerRotation.y: 44.346
eulerRotation.z: -179.999
PerspectiveCamera {
id: camera_Orientation
eulerRotation.x: -90
clipNear: 0.1
clipFar: 100
fieldOfView: 39.5978
fieldOfViewOrientation: Camera.Horizontal
}
}
Node {
id: empty_002
Model {
id: node01_Base
y: 3.23133
z: 21.8115
source: "meshes/node01_Base.mesh"
PrincipledMaterial {
id: plastico_Negro_material
baseColor: "#ff010101"
metalness: 0
roughness: 0.8
normalMap: Texture {
source: "maps/0.png"
}
cullMode: Material.NoCulling
}
materials: [
plastico_Negro_material
]
}
Model {
id: node02_Base_rim
y: 3.23133
z: 21.8115
eulerRotation.z: 180
scale.x: 0.121224
scale.y: 0.361819
scale.z: 1.3171
source: "meshes/node02_Base_rim.mesh"
PrincipledMaterial {
id: aluminio_galvanizado_material
baseColor: "#ff383838"
roughness: 0.5
cullMode: Material.NoCulling
}
materials: [
aluminio_galvanizado_material
]
}
Model {
id: node03_Base_controls
eulerRotation.x: 8.46812
scale.x: 0.0367964
scale.y: 0.271225
scale.z: 0.271225
source: "meshes/node03_Base_controls.mesh"
PrincipledMaterial {
id: aluminio_negro_material
baseColor: "#ff080808"
roughness: 0.5
cullMode: Material.NoCulling
}
materials: [
aluminio_galvanizado_material,
aluminio_negro_material
]
}
Model {
id: node04_Bottom_seat
y: 32.6284
tessellationMode: Model.NPatch
receivesShadows: false
isWireframeMode: false
source: "meshes/node04_Bottom_seat.mesh"
PrincipledMaterial {
id: cUERO_NEGRO_material
baseColor: "#ff534d30"
metalness: 0
roughness: 0.389465
normalMap: Texture {
source: "maps/0.png"
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
}
cullMode: Material.NoCulling
}
materials: cUERO_NEGRO_material
}
Model {
id: node05_Bottom_sides
source: "meshes/node05_Bottom_sides.mesh"
materials: cUERO_NEGRO_material
}
Model {
id: node06_Back_seat
y: -7.04048
z: 6.17094
eulerRotation.x: -1.59834
source: "meshes/node06_Back_seat.mesh"
materials: cUERO_NEGRO_material
}
Model {
id: node07_Seat_back_sides
source: "meshes/node07_Seat_back_sides.mesh"
materials: cUERO_NEGRO_material
}
Model {
id: node08_Upper_neck
y: 222.546
z: 199.645
source: "meshes/node08_Upper_neck.mesh"
materials: cUERO_NEGRO_material
}
Model {
id: node09_Header
isWireframeMode: true
source: "meshes/node09_Header.mesh"
materials: cUERO_NEGRO_material
}
}
Timeline {
id: timeline0
startFrame: 0
endFrame: 30
currentFrame: 0
enabled: true
animations: [
TimelineAnimation {
duration: 30
from: 0
to: 30
running: true
}
]
KeyframeGroup {
target: empty_002
property: "position"
Keyframe {
frame: 0
value: Qt.vector3d(0, 0, 0)
}
}
KeyframeGroup {
target: empty_002
property: "eulerRotation"
Keyframe {
frame: 0
value: Qt.vector3d(0, 0, 0)
}
Keyframe {
frame: 1
value: Qt.vector3d(0, 6, 0)
}
Keyframe {
frame: 2
value: Qt.vector3d(0, 12, 0)
}
Keyframe {
frame: 3
value: Qt.vector3d(0, 18, 0)
}
Keyframe {
frame: 4
value: Qt.vector3d(0, 24, 0)
}
Keyframe {
frame: 5
value: Qt.vector3d(0, 30, 0)
}
Keyframe {
frame: 291.667
value: Qt.vector3d(0, 36, 0)
}
Keyframe {
frame: 6
value: Qt.vector3d(0, 42, 0)
}
Keyframe {
frame: 7
value: Qt.vector3d(0, 48, 0)
}
Keyframe {
frame: 8
value: Qt.vector3d(0, 54, 0)
}
Keyframe {
frame: 9
value: Qt.vector3d(0, 60, 0)
}
Keyframe {
frame: 10
value: Qt.vector3d(0, 66, 0)
}
Keyframe {
frame: 11
value: Qt.vector3d(0, 72, 0)
}
Keyframe {
frame: 12
value: Qt.vector3d(0, 78, 0)
}
Keyframe {
frame: 13
value: Qt.vector3d(0, 84, 0)
}
Keyframe {
frame: 14
value: Qt.vector3d(0, 90, 0)
}
Keyframe {
frame: 15
value: Qt.vector3d(0, 96, 0)
}
Keyframe {
frame: 16
value: Qt.vector3d(0, 102, 0)
}
Keyframe {
frame: 17
value: Qt.vector3d(0, 108, 0)
}
Keyframe {
frame: 18
value: Qt.vector3d(0, 114, 0)
}
Keyframe {
frame: 19
value: Qt.vector3d(0, 120, 0)
}
Keyframe {
frame: 20
value: Qt.vector3d(0, 126, 0)
}
Keyframe {
frame: 21
value: Qt.vector3d(0, 132, 0)
}
Keyframe {
frame: 22
value: Qt.vector3d(0, 138, 0)
}
Keyframe {
frame: 23
value: Qt.vector3d(0, 144, 0)
}
Keyframe {
frame: 24
value: Qt.vector3d(0, 150, 0)
}
Keyframe {
frame: 25
value: Qt.vector3d(0, 156, 0)
}
Keyframe {
frame: 26
value: Qt.vector3d(0, 162, 0)
}
Keyframe {
frame: 27
value: Qt.vector3d(0, 168, 0)
}
Keyframe {
frame: 28
value: Qt.vector3d(0, 174, 0)
}
Keyframe {
frame: 29
value: Qt.vector3d(0, 182, 0)
}
Keyframe {
frame: 30
value: Qt.vector3d(0, 190, 0)
}
}
KeyframeGroup {
target: empty_002
property: "scale"
Keyframe {
frame: 0
value: Qt.vector3d(1, 1, 1)
}
}
}
}