嗨,尝试在简单的 tictactoe 上学习 Javascript。井字游戏正在工作。尝试使用 mouseenter 添加预览图像功能。当我做一个正方形时,效果很好。当我尝试遍历所有方块时,我得到了 Uncaught TypeError: Cannot set property 'src' of null。似乎一些简单的事情是错误的,但我无法发现它。也不确定是否有比使用 for 循环更好的方法。似乎我应该能够创建一个不必每次都遍历所有 id 的侦听器。只为 mouseon 发布 Javascript。提前感谢您的帮助。
html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!-- Replace this with your own information -->
<meta name="author" content="" />
<title>TicTacToe Potential Solution</title>
<link rel="stylesheet" href="tictactoe_style.css" type="text/css">
<script src="mouseOn.js" defer></script>
<!-- onclick="playerGame()" onmouseenter="setNewImage()" onmouseleave="setOldImage()" -->
</head>
<body>
<h1> TicTacToe </h1>
<table>
<tr>
<td>
<img id="1" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
<td>
<img id="2" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
<td>
<img id="3" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
</tr>
<tr>
<td>
<img id="4" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
<td>
<img id="5" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
<td>
<img id="6" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
</tr>
<tr>
<td>
<img id="7" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
<td>
<img id="8" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
<td>
<img id="9" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
</tr>
</table>
<h2></h2>
<div class="scoreboard">
<h3 id="demo"></h3>
<p></p>
<button id="reset">Reset</button>
</div>
</body>
</html>
JavaScript // jshint esversion: 6
//Sets the number of boxes to a constant
//creats an Global immutable constant variable.
const boxes = document.querySelectorAll("img");
//stores player turn Global variable currentPlayer
let currentPlayer = "cross.png";
function setNewImage() {
for (const box of boxes) {
//adding mouse on event listener
box.addEventListener("mouseenter", () => {
if (currentPlayer == "cross.png") {
document.getElementById(box).src="cross1.png";
}
else {
document.getElementById(box).src="zero1.png";
}
})
}
}