using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Entities;
public class AttributesGenerationSystem : ComponentSystem
{
private static EntityManager entityManager;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void Initialize()
{
entityManager = World.Active.GetOrCreateManager<EntityManager>();
}
protected override void OnUpdate()
{
Entities.ForEach();
}
}
我知道我还没有为 Entities.ForEach(); 输入参数;——那不是我的问题。我收到错误消息;
“当前上下文中不存在名称‘实体’”
我在这里做错了吗?