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I made a public static method to show Admob Ads in whichever class I want to and it works fine, but now I'm trying to do the same with Unity Ads but they don't seem to load.

Here's my code:

public class PopUpAds {

    public static void ShowUnityIr(Context context) {

        // Initialize the SDK:
        UnityAds.initialize ((Activity) context, "MY_GAME_ID", true);

        IUnityAdsListener myAdsListener = new IUnityAdsListener () {

            @Override
            public void onUnityAdsReady (String placementId) {
                // Implement functionality for an ad being ready to show.
            }

            @Override
            public void onUnityAdsStart (String placementId) {
                // Implement functionality for a user starting to watch an ad.
            }

            @Override
            public void onUnityAdsFinish (String placementId, UnityAds.FinishState finishState) {
                // Implement functionality for a user finishing an ad.
            }

            @Override
            public void onUnityAdsError (UnityAds.UnityAdsError error, String message) {
                // Implement functionality for a Unity Ads service error occurring.
            }
        };

        UnityAds.setListener(myAdsListener);
        UnityAds.load("video");

        if (UnityAds.isReady("video")) {
            UnityAds.show((Activity) context, "video");
        }
    }
    
} 

To load ads, I simply put

PopUpAds.ShowUnityIr(this);

But ads don't seem to display.

If I put

if (UnityAds.isReady("video")) {
    UnityAds.show((Activity) context, "video");
}

method in "onUnityAdsReady" it displays but in a loop (closing ad loads another again and so on).

So can someone tell me what's wrong with my code?

Edit: This is what logs say every time:

I/UnityAds: com.unity3d.services.ads.UnityAdsImplementation.show() (line:215) :: Unity Ads opening new ad unit for placement video

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