我下面的快速代码试图围绕另一个图像视图旋转一个图像视图。我希望旋转像游戏旋转器一样工作。与我正在寻找的内容接近的链接是https://www.orientaltrading.com/large-spinner-wheel-stand-up-a2-13846120.fltr。现在我的代码没有这样做,您可以在下面的 gif 中看到代码当前正在执行的操作。gif 没有按照我的意愿去做。我希望粉红色框的底部锚点是它的中心底部锚点,它连接到 uiviewcontroller 的中心。它以一种方式旋转 180 度。就像上面链接中的游戏微调器一样。
import UIKit
class ViewController: UIViewController {
var box = UIImageView()
var box1 = UIImageView()
override func viewDidLoad() {
super.viewDidLoad()
box.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(box)
box.backgroundColor = .systemPink
box1.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(box1)
box1.backgroundColor = .purple
self.box.setAnchorPoint(anchorPoint: CGPoint(x: 0.5, y: 0.5))
Rotate()
NSLayoutConstraint.activate([
box.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.25),
box.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.25),
box.centerXAnchor.constraint(equalTo: view.centerXAnchor),
box.bottomAnchor.constraint(equalTo: view.centerYAnchor),
box1.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.05),
box1.widthAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.05),
box1.centerXAnchor.constraint(equalTo: view.centerXAnchor),
box1.centerYAnchor.constraint(equalTo: view.centerYAnchor)
])
// Do any additional setup after loading the view.
}
func Rotate(){
let rotation = UIViewPropertyAnimator(duration: 25, curve: .linear, animations: {
self.box.transform = self.box.transform.rotated(by: CGFloat.pi/0.94)
})
rotation.startAnimation()
}
}
extension UIView{
func setAnchorPoint(anchorPoint: CGPoint) {
var newPoint = CGPoint(x: self.bounds.size.width * anchorPoint.x, y: self.bounds.size.height * anchorPoint.y)
var oldPoint = CGPoint(x: self.bounds.size.width * self.layer.anchorPoint.x, y: self.bounds.size.height * self.layer.anchorPoint.y)
newPoint = newPoint.applying(self.transform)
oldPoint = oldPoint.applying(self.transform)
var position : CGPoint = self.layer.position
position.x -= oldPoint.x
position.x += newPoint.x;
position.y -= oldPoint.y;
position.y += newPoint.y;
self.layer.position = position;
self.layer.anchorPoint = anchorPoint;
}
}