我需要有关我的应用程序中的图像的帮助。我想添加 3 个按钮:
- 下载
- 另存为
- 更换手机壁纸
我没有使用网址。我已经在资产存储库中有我的图像。
你知道我该怎么做吗?谢谢你。
我需要有关我的应用程序中的图像的帮助。我想添加 3 个按钮:
我没有使用网址。我已经在资产存储库中有我的图像。
你知道我该怎么做吗?谢谢你。
您可以在下面复制粘贴运行完整代码
您可以使用包https://pub.dev/packages/wallpaper_manager
您可以直接wallpaper
在assets
示例代码的资产图像路径中使用图像设置"assets/tmp1.jpg"
代码片段
result = await WallpaperManager.setWallpaperFromAsset(
assetPath, WallpaperManager.HOME_SCREEN);
工作演示
完整代码
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:flutter_cache_manager/flutter_cache_manager.dart';
import 'package:wallpaper_manager/wallpaper_manager.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _platformVersion = 'Unknown';
String _wallpaperFile = 'Unknown';
String _wallpaperAsset = 'Unknown';
@override
void initState() {
super.initState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
String platformVersion;
// Platform messages may fail, so we use a try/catch PlatformException.
try {
platformVersion = await WallpaperManager.platformVersion;
} on PlatformException {
platformVersion = 'Failed to get platform version.';
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_platformVersion = platformVersion;
});
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> setWallpaperFromFile() async {
setState(() {
_wallpaperFile = "Loading";
});
String result;
var file = await DefaultCacheManager().getSingleFile(
'https://images.unsplash.com/photo-1542435503-956c469947f6');
// Platform messages may fail, so we use a try/catch PlatformException.
try {
result = await WallpaperManager.setWallpaperFromFile(
file.path, WallpaperManager.HOME_SCREEN);
} on PlatformException {
result = 'Failed to get wallpaper.';
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_wallpaperFile = result;
});
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> setWallpaperFromAsset() async {
setState(() {
_wallpaperAsset = "Loading";
});
String result;
String assetPath = "assets/tmp1.jpg";
// Platform messages may fail, so we use a try/catch PlatformException.
try {
result = await WallpaperManager.setWallpaperFromAsset(
assetPath, WallpaperManager.HOME_SCREEN);
} on PlatformException {
result = 'Failed to get wallpaper.';
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_wallpaperAsset = result;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Column(
children: <Widget>[
RaisedButton(
child: Text("Platform Version"),
onPressed: initPlatformState,
),
Center(
child: Text('Running on: $_platformVersion\n'),
),
RaisedButton(
child: Text("Set wallpaper from file"),
onPressed: setWallpaperFromFile,
),
Center(
child: Text('Wallpaper status: $_wallpaperFile\n'),
),
RaisedButton(
child: Text("Set wallpaper from asset"),
onPressed: setWallpaperFromAsset,
),
Center(
child: Text('Wallpaper status: $_wallpaperAsset\n'),
),
],
)),
);
}
}