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我正在使用 制作一个游戏库SFML.Net,我希望能够在屏幕上放置一个 50x50 的图块。
我有窗口宽度、窗口高度、MouseX/MouseY 和基于自定义相机的偏移量。按下 WASD 时,偏移量可能会增加/减少 0.5 个像素。

因此,我需要知道如何获取相对于所有这些变量的 mouseX,这样我就可以放置一个图块,使其错觉是用户按下鼠标的位置。

我已经尝试了下面的代码。
注: Game.Instance.Scenes[Game.Instance.CurrentScene].Camera.Offset 是相机偏移量。

 public static float MouseX = 0;
        public static float MouseY = 0;
        public static float MouseXRelative = 0;
        public static float MouseYRelative = 0;

        public static void UpdateRelative()
        {
            MouseXRelative = MouseX + Game.Instance.Scenes[Game.Instance.CurrentScene].Camera.Offset.X;
            MouseYRelative = MouseY + Game.Instance.Scenes[Game.Instance.CurrentScene].Camera.Offset.Y;
        }

下面这段代码。
注意:这会检测何时按下鼠标左键,然后创建一个 GameObject、MyGO、 ** 并根据 MouseX/MouseY 和偏移量定位它。另外,RoundTo()我做了一个简单的扩展方法,允许四舍五入到某个数字。

if (MouseHandle.LeftButtonDown)
            {
                float x = MouseHandle.MouseX.RoundTo(50) + Game.Instance.Scenes[Game.Instance.CurrentScene].Camera.Offset.X;
                float y = MouseHandle.MouseY.RoundTo(50) + Game.Instance.Scenes[Game.Instance.CurrentScene].Camera.Offset.Y;

                MyGO gm3 = new MyGO();
                gm3.SetPosition(x, y);
                Game.Instance.Scenes[Game.Instance.CurrentScene].Add(gm3);
            }
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1 回答 1

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我找到了答案。你需要做的是使用我写的这段代码:

public static void UpdateRelative(int rt, bool doRound = false)
        {
            float hw = Game.Instance.Width / 2;
            float hh = Game.Instance.Height / 2;
            Vector2f CameraCenter = new Vector2f();
            CameraCenter.X = hw;
            CameraCenter.Y = hh;

            float diffx;
            float diffy;

            MouseXRelative = CameraCenter.X - MouseX;
            MouseYRelative = CameraCenter.Y - MouseY;

            if (doRound)
            {
                MouseXRelative.RoundTo(rt);
                MouseYRelative.RoundTo(rt);
            }

            diffx = MouseXRelative - MouseX;
            diffy = MouseYRelative - MouseY;

            MouseXRelative = MouseXRelative - diffx;
            MouseYRelative = MouseYRelative - diffy;
        }

于 2020-05-19T23:05:18.460 回答