我正在尝试以橱柜的视角绘制一个立方体。这是中的立方体glOrtho
:
其他面:背面 - 青色,左侧 - 洋红色,向下 - 蓝色
我的代码:
//init function
glClearColor(1, 1, 1, 1);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-10, 10, -10, 10, 4,6);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslated(0,0,-lat);//it doesn't show in the window without this.
DisplayAxis();
DisplayObject();
break;
//object initalization. I use glGenList and glCallList to draw it
void InitObject() {
glNewList(k, GL_COMPILE);
glColor3f(1, 0, 0);
glBegin(GL_QUADS);
glVertex3d(0, lat, lat);
glVertex3d(lat, lat, lat);
glVertex3d(lat, 0, lat);
glVertex3d(0, 0, lat);
glEnd();
glColor3f(1, 1, 0);
glBegin(GL_QUADS);
glVertex3d(lat, 0, 0);
glVertex3d(lat, 0, lat);
glVertex3d(lat, lat, lat);
glVertex3d(lat, lat, 0);
glEnd();
glColor3f(0, 1, 0);
glBegin(GL_QUADS);
glVertex3d(0, lat, lat);
glVertex3d(lat, lat, lat);
glVertex3d(lat, lat, 0);
glVertex3d(0, lat, 0);
glEnd();
glColor3f(0, 0, 1);
glBegin(GL_QUADS);
glVertex3d(0, 0, 0);
glVertex3d(lat, 0, 0);
glVertex3d(lat, 0, lat);
glVertex3d(0, 0, lat);
glEnd();
glColor3f(1, 0, 1);
glBegin(GL_QUADS);
glVertex3d(0, 0, lat);
glVertex3d(0, 0, 0);
glVertex3d(0, lat, 0);
glVertex3d(0, lat, lat);
glEnd();
glColor3f(0, 1, 1);
glBegin(GL_QUADS);
glVertex3d(0, lat, 0);
glVertex3d(lat, lat, 0);
glVertex3d(lat, 0, 0);
glVertex3d(0, 0, 0);
glEnd();
glEndList();
}
我在这里做错了什么?我在对象上尝试了一些旋转,但得到了一些倾斜的结果(如果需要,我可以发布更多图像)。