问问题
1977 次
1 回答
2
不知道您的代码是什么样的,但我设法通过这段代码获得了流畅的体验:
(您还会在这里找到非常好的示例:https ://mozdevs.github.io/MediaRecorder-examples/ )
<!doctype html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="script.js"></script>
</head>
<body>
<canvas id="canvas" style="background: black"></canvas>
</body>
// DISCLAIMER: The structure of this code is largely based on examples
// given here: https://mozdevs.github.io/MediaRecorder-examples/.
window.onload = function () {
navigator.mediaDevices.getDisplayMedia({
video: true
})
.then(function (stream) {
var video = document.createElement('video');
// Use "video.srcObject = stream;" instead of "video.src = URL.createObjectURL(stream);" to avoid
// errors in the examples of https://mozdevs.github.io/MediaRecorder-examples/
// credits to https://stackoverflow.com/a/53821674/5203275
video.srcObject = stream;
video.addEventListener('loadedmetadata', function () {
initCanvas(video);
});
video.play();
});
};
function initCanvas(video) {
var canvas = document.getElementById('canvas');
// Margins around the video inside the canvas.
var xMargin = 100;
var yMargin = 100;
var videoWidth = video.videoWidth;
var videoHeight = video.videoHeight;
canvas.width = videoWidth + 2 * xMargin;
canvas.height = videoHeight + 2 * yMargin;
var context = canvas.getContext('2d');
var draw = function () {
// requestAnimationFrame(draw) will render the canvas as fast as possible
// if you want to limit the framerate a particular value take a look at
// https://stackoverflow.com/questions/19764018/controlling-fps-with-requestanimationframe
requestAnimationFrame(draw);
context.drawImage(video, xMargin, yMargin, videoWidth, videoHeight);
};
requestAnimationFrame(draw);
}
于 2020-05-03T11:33:45.783 回答