堆:
- Oculus Quest
- 统一2019.3
- Oculus VR 集成
- macOS 卡特琳娜
我有一个带有由画布(世界空间坐标)和两个按钮组成的 VR 界面的 Unity 场景。画布上附加了一个使用激光指示器的 OVR Raycaster 对象。总体来说效果很好,但是当我尝试拦截将激光指针悬停在按钮上产生的事件时,我只能得到点击事件。
我正在使用以下脚本(附加到按钮):
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class VRButton : MonoBehaviour, IPointerEnterHandler, IPointerClickHandler, ISelectHandler
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnPointerEnter(PointerEventData eventData)
{
Debug.Log("Enter!");
transform.localScale *= 1.2f;
}
public void OnPointerExit(PointerEventData eventData)
{
Debug.Log("Exit!");
transform.localScale /= 1.2f;
}
public void OnPointerClick(PointerEventData eventData)
{
Debug.Log("Clicked!");
}
}
奇怪的是,当我用激光指向按钮并单击时,OnPointerEnter 和 OnPointerClick 都会被调用。只是悬停不会触发任何事件(也不会触发 OnPointerExit 或 OnPointerEnter)。
这是我的亚行日志:
03-15 22:59:53.085 13339 13355 I Unity : Clicked!
03-15 22:59:53.085 13339 13355 I Unity : UnityEngine.Logger:Log(LogType, Object)
03-15 22:59:53.085 13339 13355 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
03-15 22:59:53.085 13339 13355 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
03-15 22:59:53.085 13339 13355 I Unity : UnityEngine.EventSystems.OVRInputModule:ProcessMousePress(MouseButtonEventData)
03-15 22:59:53.085 13339 13355 I Unity : UnityEngine.EventSystems.OVRInputModule:ProcessMouseEvent(MouseState)
03-15 22:59:53.085 13339 13355 I Unity :
03-15 22:59:53.085 13339 13355 I Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
03-15 22:59:53.085 13339 13355 I Unity :
03-15 22:59:53.085 13339 13355 I Unity : Enter!
03-15 22:59:53.085 13339 13355 I Unity : UnityEngine.Logger:Log(LogType, Object)
03-15 22:59:53.085 13339 13355 I Unity : VRButton:OnPointerEnter(PointerEventData)
03-15 22:59:53.085 13339 13355 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
03-15 22:59:53.085 13339 13355 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
03-15 22:59:53.085 13339 13355 I Unity : UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
03-15 22:59:53.085 13339 13355 I Unity : UnityEngine.EventSystems.OVRInputModule:ProcessMousePress(MouseButtonEventData)
03-15 22:59:53.085 13339 13355 I Unity : UnityEngine.EventSystems.OVRInputModule:ProcessMouseEvent(MouseState)
我该如何解决?