When trying to set up hand tracking following the hand tracking-documentation unity just shuts down when pressing play without any crashlog/warning. Here are the steps that I have done up until the crash to reproduce my problem:
Creating completely new scene.
Importing the Oculus Integration from asset store.
Switching platform to Android.
Add OVRCameraRig to hierachy.
Change OVRCameraRig's Hand tracking support to "Controllers & Hands" on OVR Manager-script.
Up to step 5 I can press play whenever and it starts as usual. But when doing the next step it crashes everytime.
- Add "OVRHandPrefab" to OVRCameraRig > TrackingSpace > LeftHandAnchor/RightHandAnchor.
Has anyone experienced a similar problem to this?
Thanks in advance!
EDIT: Unity does not crash when removing Link cable from laptop. So has certainly something to do with link.