几天来,我一直在尝试在 OpenGL 中设置相机,但我无法让它正常工作。随着 eye.X 或 eye.Y 值的增加/减少,而不是“环顾四周”,相机(我知道没有相机之类的东西......)移开/靠近图纸!
我希望以下信息可以帮助你。(我还上传了一个视频,显示错误): https ://www.youtube.com/watch?v=OlD5X0EzkUw
这些是我在OnUpdateFrame上的 ModelView 计算。
_worldPosition = Matrix4.CreateTranslation(_worldX, _worldY, _worldZ);
_cameraMatrix = Matrix4.LookAt(eye.X, eye.Y, eye.Z, center.X, center.Y, center.Z, up.X, up.Y, up.Z);
_modelViewMatrix = _worldPosition * _cameraMatrix;
在这里,我使用OnMouseMove函数调整值:
if (_mouseDown)
{
_mousePos.X = 2.0f * Mouse.X / Width - 1;
_mousePos.Y = 2.0f * Mouse.Y / Width - 1;
_mouseDeltaY = (_mousePosOld.Y - _mousePos.Y) / 10;
_mouseDeltaX = (_mousePosOld.X - _mousePos.X) / 10;
eye.X -= _mouseDeltaX;
eye.Y -= _mouseDeltaY;
}
最后是我的顶点着色器:
#version 440 core
layout (location = 0) in vec4 position;
layout(location = 1) in vec4 color;
layout(location = 2) uniform mat4 projectionMatrix;
layout (location = 3) uniform mat4 modelViewMatrix;
out vec4 vs_color;
void main(void)
{
gl_Position = projectionMatrix * modelViewMatrix * position;
vs_color = color;
}