我刚开始学习 flash/actionscript 3,并决定编写一个简单的粒子模拟器。
最初的设计只是简单地用一个束粒子填充屏幕,如果你点击的话,这些粒子会从光标处散开。
这有效,但有点反应迟钝。我正在使用 graphics.drawCircle() 来绘制粒子,每个粒子都继承自 Sprite。
mouseclick 事件的监听器:
private function mouseClick(e:MouseEvent):void
{
trace("click");
var now:Date = new Date();
trace("Before: "+now.getTime());
for each (var p:Particle in particleList)
{
var dist:Number = distance(e.localX,e.localY,p.x,p.y);
if (dist < 50)
{
var xVel:Number = p.x - e.localX;
var yVel:Number = p.y - e.localY;
xVel *= Math.max(0,50 - dist) * 0.05;
yVel *= Math.max(0,50 - dist) * 0.05;
p.xVel += xVel;
p.yVel += yVel;
}
}
var later:Date = new Date();
trace("After: "+later.getTime());
trace("Total: "+(later.getTime()-now.getTime()));
//e.
}
在 Particle 中,有一个每帧都运行的帧侦听器:
public function loop(e:Event):void
{
if (xVel != 0 || yVel != 0 || setup)
{
setup = false;
x += xVel;
y += yVel;
if (x < 0)
{
x = 0;
xVel = - xVel;
}
if (x > stageRef.stageWidth)
{
x = stageRef.stageWidth;
xVel = - xVel;
}
if (y < 0)
{
y = 0;
yVel = - yVel;
}
if (y > stageRef.stageHeight)
{
y = stageRef.stageHeight;
yVel = - yVel;
}
graphics.clear();
graphics.lineStyle(.25,0xFFFFFF,0.5);
graphics.drawCircle(0,0,1);
xVel *= Engine.friction;
yVel *= Engine.friction;
}
if (xVel < 0.01 && xVel > -0.01)
{
xVel = 0;
}
if (yVel < 0.01 && yVel > -0.01)
{
yVel = 0;
}
}
我应该如何提高效率?我计划稍后进行碰撞检测和其他物理交互,即使没有我打算稍后添加的大量数字运算代码,这已经有点慢了。