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我一直有这个问题。当我编译这部分代码时,它在位图上方显示黑线。可能是什么问题,有什么解决办法吗?

void start()
{
    FONT *verdana;
    PALETTE palette;
    verdana = load_font("verdana.pcx", palette, NULL);
    clear_to_color(screen,makecol(0,0,0));
    SAMPLE *tac = load_sample("clunk.wav");

    topce_bmp=load_bitmap("topce.bmp",NULL);
    palki_bmp=load_bitmap("palka.bmp",NULL);

    int cred_anim=255;
    int cred_anim_fade=0;
    SPEED=4;
    int timer=0;      
    while(cred_anim_fade!=255)
    {
         line( screen, 3, 0, 3, 600, makecol( cred_anim_fade, cred_anim_fade, cred_anim_fade));
         line( screen, 797, 0, 797, 600, makecol( cred_anim_fade, cred_anim_fade, cred_anim_fade));
         if(key[KEY_ENTER])
         {
              menu(0,NULL);
         }

//      BATS


        if(y>0&&y<400)
        {
           y=posy-100;
        }
        else if(y<=0) y=1;
        else if(y>=400) y=399;

        draw_sprite( screen,palki_bmp, 20, y);

        if(y1>0&&y1<400)
        {
            y1=posy-100;
        }
        else if(y1<=0) y1=1;
        else if(y1>=400) y1=399;

        draw_sprite( screen,palki_bmp, 765, y1);
        rest(10);
        cred_anim_fade++;
    }

    while (timer!=1000)
    {

        if(key[KEY_ENTER])
         {
              menu(0,NULL);
         }

        timer++;
        acquire_screen();

        clear_to_color(screen,makecol(0,0,0));


//      BORDERS

         line( screen, 3, 0, 3, 600, makecol( 255, 255, 255));
         line( screen, 797, 0, 797, 600, makecol( 255, 255, 255));

//      BATS


        if(y>0&&y<400)
        {
           y=posy-100;
        }
        else if(y<=0) y=1;
        else if(y>=400) y=399;

        draw_sprite( screen,palki_bmp, 20, y);

        if(y1>0&&y1<400)
        {
            y1=posy-100;
        }
        else if(y1<=0) y1=1;
        else if(y1>=400) y1=399;

        draw_sprite( screen,palki_bmp, 765, y1);



//      COLLISION X-AXIS

        if(check_posy==1)
        {
            if(posy<15) 
            {
                posy=posy+SPEED;
                check_posy=1;
            }
            else if(posy>585) 
            {
                posy=posy-SPEED;
                check_posy=2;
            }
            else posy=posy+SPEED;
        }
        else if(check_posy==2)
        {
            if(posy<15) 
            {
                posy=posy+SPEED;
                check_posy=1;
            }
            else if(posx>585) 
            {
                posy=posy-SPEED;
                check_posy=2;
            }
            else posy=posy-SPEED;
        }


//       COLLISION WITH BATS

        if(check_posx==1)
        {
            if(posx<50&&posy>y&&posy<y+200) 
            {
                SPEED=SPEED+3;
                posx=posx+SPEED;
                check_posx=1;
                play_sample(tac,500, 100, 1000, 0);
            }
            else if(posx>750&&posy>y1&&posy<y1+200) 
            {
                SPEED=SPEED+3;
                posx=posx-SPEED;
                check_posx=2;
                play_sample(tac,500, 0, 1000, 0);
            }
            else posx=posx+SPEED;
        }
        else if(check_posx==2)
        {
            if(posx<50&&posy>y&&posy<y+200) 
            {
                SPEED=SPEED+3;
                posx=posx+SPEED;
                check_posx=1;
                play_sample(tac,500, 100, 1000, 0);
            }
            else if(posx>750&&posy>y1&&posy<y1+200) 
            {
                SPEED=SPEED+3;
                posx=posx-SPEED;
                check_posx=2;
                play_sample(tac,500, 0, 1000, 0);
            }
            else posx=posx-SPEED;
        }

        draw_sprite( screen,topce_bmp, posx-13, posy-10);

        rest(10);
    }
    clear_to_color(screen,makecol(0,0,0));
    textout_centre_ex(screen, verdana, "PONG!",400,320, makecol(cred_anim,0,0),makecol(0,0,0));
    textout_centre_ex(screen, verdana, "Vistinska igra.",400, 420, makecol(cred_anim,cred_anim,cred_anim),makecol(0,0,0));
    rest(3000);
    while(cred_anim!=0)
    {
        clear_to_color(screen,makecol(0,0,0));
        textout_centre_ex(screen, verdana, "PONG!",400,320, makecol(cred_anim,0,0),makecol(0,0,0));
        textout_centre_ex(screen, verdana, "Vistinska igra.",400, 420, makecol(cred_anim,cred_anim,cred_anim),makecol(0,0,0));
        cred_anim--;
        rest(1);
    }
}
4

1 回答 1

1

关于代码的一些想法:

- 你调用acquire_screen() 但从不调用release_screen()。这很糟糕,更不用说 allegro 在 acquire_screen() 的文档中给你的所有警告了

-“黑线”有点模糊(它们出现的时间、地点和程度?),但根据您对 clear_to_color() 似乎如何导致问题。尝试双缓冲,可以解决几个问题。

希望这可以帮助。即使这些不能解决您的问题,它们也是需要牢记的好东西。

于 2011-04-30T18:39:08.160 回答