我正在尝试制作平台游戏。在平台游戏中,有一个移动平台,当它接触到它的变换的孩子时,它会使其接触到它的所有东西。有趣的是,每当一块石头(具有刚体和多边形碰撞器的可移动物体)接触到移动平台时,石头的鳞片就会失控。即使变换组件上的刻度读数相同,但在触摸它时它似乎比实际大小更大或更小。当它停止接触平台时,石头看起来很正常。谁能帮我。谢谢你。
这是移动平台的移动平台脚本。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveTwoTransforms : MonoBehaviour
{
public Transform pointA;
public Transform pointB;
public bool HasReachedA;
public bool HasReacedB;
// Start is called before the first frame update
void Start()
{
transform.position = pointA.position;
HasReacedB = true;
HasReachedA = false;
StartCoroutine(GlideAround());
}
// Update is called once per frame
void Update()
{
}
public IEnumerator GlideAround()
{
while (true)
{
while (HasReachedA == false)
{
yield return new WaitForEndOfFrame();
transform.position = Vector2.Lerp(transform.position, pointA.position, 0.01f);
if ((Mathf.Abs(Vector2.Distance(pointA.position, transform.position)) < 0.01f))
{
HasReacedB = false;
HasReachedA = true;
}
}
while (HasReacedB == false)
{
yield return new WaitForEndOfFrame();
transform.position = Vector2.Lerp(transform.position, pointB.position, 0.01f);
if ((Mathf.Abs(Vector2.Distance(pointB.position, transform.position)) < 0.01f))
{
HasReacedB = true;
HasReachedA = false;
}
}
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
if((collision.gameObject.tag == "Stone"|| collision.gameObject.tag == "Player") && (collision.transform.position.y - collision.transform.lossyScale.y / 2 >= transform.position.y))
{
collision.transform.parent = transform;
}
}
private void OnCollisionExit2D(Collision2D collision)
{
collision.transform.parent = null;
}
}
这是石头剧本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RememberPositions : MonoBehaviour
{
public Vector3 StartingPosition;
public Vector3 StartingRotation;
public Vector3 StartingScale;
float StartRotation;
// Start is called before the first frame update
void Start()
{
StartingPosition = new Vector3(transform.position.x, transform.position.y, 0);
StartingRotation = new Vector3(0, 0, transform.position.z);
StartingScale = new Vector3(transform.localScale.x, transform.localScale.y, transform.localScale.z);
}
// Update is called once per frame
void Update()
{
transform.localScale = StartingScale;
}
}
没有任何错误,刚体似乎正在改变为石头的形状。谁能指定我应该使用的正确代码?谢谢你。