我想将 Lua 中的已知信息从一个表传递到下一个语言环境,但不知何故,我仍然收到“尝试索引 nil 值”。这可能很愚蠢且易于修复,但我不是程序员,我边走边学。
for k,v in pairs(FoundObjects)do
if v.HashIs == vehhash then
print ("Found Model Name: " .. v.ModNam) -- v.ModNam is known and correct - I want to pass this information down below as "modelName" value
local modelName = v.ModNam
local ped = GetPlayerPed(-1)
local vehicle = GetVehiclePedIsIn(ped, false)
local vehhash = GetEntityModel(vehicle)
local GetHandling = GetVehicleHandlingFloat(vehicle, "CHandlingData", "fInitialDragCoeff")
local currentEngineMod = GetVehicleMod(vehicle, 11)
originalfInitialDragCoeff = Config.modelName.fInitialDragCoeff -- when written name of the car instead of "modelName", passing of the value from config file works!
originalfDriveBiasFront = Config.modelName.fDriveBiasFront
originalfSteeringLock = Config.modelName.fSteeringLock
originalfTractionCurveMax = Config.modelName.fTractionCurveMax
originalfTractionCurveMin = Config.modelName.fTractionCurveMin
originalfTractionCurveLateral = Config.modelName.fTractionCurveLateral
originalfLowSpeedTractionLossMult = Config.modelName.fLowSpeedTractionLossMult
print(modelName) -- actually prints the value needed!
print(originalfInitialDragCoeff) -- unfortunately, this shows as a Nil
- vehhash - 是我的游戏角色所在的车辆给出的数值
- v.ModNam - 正确地将 vehhash 从数字转换为所需汽车的名称
- modelName - 不幸的是,modelName 不共享实际的汽车名称并向我抛出“尝试索引 nil 值”
originalfInitialDragCoeff = Config.modelName.fInitialDragCoeff
- 当我要写实际的汽车名称而不是“modelName”时,一切正常,但显然我需要脚本来检查汽车播放器总是在哪里。