有谁知道在使用 Unity BuildPipeline 构建时如何启用 App Bundle (Google Play) 选项?试图让它与我们的 CI 服务器一起工作,这是当前用于创建 APK 的代码:
BuildPlayerOptions prodBuildPlayerOptions = new BuildPlayerOptions();
prodBuildPlayerOptions.scenes = scenes;
prodBuildPlayerOptions.locationPathName = $"PSS.Prod.{baseBuildFileName}.apk";
prodBuildPlayerOptions.target = BuildTarget.Android;
prodBuildPlayerOptions.options = BuildOptions.None;
BuildPipeline.BuildPlayer(prodBuildPlayerOptions);
任何帮助将不胜感激!干杯,托马斯