问题:
如图所示,从球体中减去立方体会得到 z 轴保留体积,但 y 轴和 x 轴产生扁平圆盘的结果。我不确定为什么球体在这些方面会失去体积。我正在使用带有threeCSG的典型减法。
代码:
var geometry = new THREE.CubeGeometry( 100, 100, 100 );
var material = new THREE.MeshLambertMaterial( {color: 0xff0000, side: THREE.DoubleSide, transparent:true, opacity: .5} );
var cutter = new THREE.Mesh( geometry, material );
var geometry2 = new THREE.SphereGeometry(60,32, 32);
var material2 = new THREE.MeshLambertMaterial( {color: 0x00ff00, side: THREE.DoubleSide, transparent:true, opacity: .5} );
var massing = new THREE.Mesh( geometry2, material2 );
var cutter_bsp = new ThreeBSP(cutter);
var massing_bsp = new ThreeBSP(massing);
var new_bsp = massing_bsp.subtract(cutter_bsp);
var result = new_bsp.toMesh(material2);
result.geometry.computeVertexNormals();
result.position.y = 200;
我使用的是 v 103,但这个问题似乎与版本无关,因为 77 显示了同样的问题。
问题: 为什么结果的边是平的?在减法操作之前,我是否需要以某种方式转换几何?